mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
75 lines
2.6 KiB
GDScript
75 lines
2.6 KiB
GDScript
extends Control
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# Copyright (c) 2019-2021 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export (PackedScene) var aura_entry_scene : PackedScene
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export (NodePath) var buff_container_path : NodePath
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export (NodePath) var debuff_container_path : NodePath
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var buff_container_node : Node
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var debuff_container_node : Node
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var buff_nodes : Array
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var debuff_nodes : Array
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var entity : Entity
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func _ready():
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buff_container_node = get_node(buff_container_path)
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debuff_container_node = get_node(debuff_container_path)
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func set_target(pentity : Entity) -> void:
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if entity != null:
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pass
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entity = pentity
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entity.connect("notification_caura", self, "on_notification_caura")
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func on_notification_caura(what :int, aura_data : AuraData) -> void:
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if what == SpellEnums.NOTIFICATION_AURA_ADDED:
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var created_node : Node = aura_entry_scene.instance()
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if (not aura_data.aura.aura_debuff):
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buff_container_node.add_child(created_node)
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created_node.owner = buff_container_node
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else:
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debuff_container_node.add_child(created_node)
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created_node.owner = debuff_container_node
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created_node.set_aura_data(aura_data)
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elif what == SpellEnums.NOTIFICATION_AURA_REMOVED:
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if (not aura_data.aura.aura_debuff):
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for bn in buff_container_node.get_children():
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if bn.get_aura_data() == aura_data:
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buff_container_node.remove_child(bn)
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bn.queue_free()
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return
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else:
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for bn in debuff_container_node.get_children():
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if bn.get_aura_data() == aura_data:
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debuff_container_node.remove_child(bn)
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bn.queue_free()
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return
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func set_player(player : Entity) -> void:
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set_target(player)
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