mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
74 lines
2.1 KiB
GDScript
74 lines
2.1 KiB
GDScript
extends Node
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# Copyright (c) 2019-2021 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export(PackedScene) var actionbar_scene
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var _player : Entity
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var _abp : ActionBarProfile
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func set_player(p_player: Entity) -> void:
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if not _player == null:
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clear_actionbars()
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_player.disconnect("centity_data_changed", self, "_centity_data_changed")
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_player = null
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_player = p_player
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if _player == null:
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return
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_centity_data_changed(_player.centity_data)
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_player.connect("centity_data_changed", self, "_centity_data_changed")
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func _centity_data_changed(cls: EntityData) -> void:
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if _abp != null:
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_abp.disconnect("changed", self, "on_changed")
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clear_actionbars()
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if cls == null:
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return
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_abp = _player.get_action_bar_profile()
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_abp.connect("changed", self, "on_changed")
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for i in range(_abp.get_action_bar_count()):
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var abe = _abp.get_action_bar(i)
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var s = actionbar_scene.instance()
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add_child(s)
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s.set_actionbar_entry(abe, _player)
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s.owner = self
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func clear_actionbars() -> void:
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var children = get_children()
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for c in children:
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c.queue_free()
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func on_changed() -> void:
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#todo
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pass
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