broken_seals/game/data/voxel_textures
2020-01-09 23:28:34 +01:00
..
dirt_albedo.png More work on the style/textures. 2020-01-09 23:28:34 +01:00
dirt_albedo.png.import Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
dirt.ptex More work on the style/textures. 2020-01-09 23:28:34 +01:00
grass_albedo.png More work on the style/textures. 2020-01-09 23:28:34 +01:00
grass_albedo.png.import Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
grass.ptex More work on the style/textures. 2020-01-09 23:28:34 +01:00
stone_1_albedo.png More work on the style/textures. 2020-01-09 23:28:34 +01:00
stone_1_albedo.png.import
stone_1_readme.txt
stone_1.ptex More work on the style/textures. 2020-01-09 23:28:34 +01:00
stone_dungeon_1_albedo.png More work on the style/textures. 2020-01-09 23:28:34 +01:00
stone_dungeon_1_albedo.png.import
stone_dungeon_1.ptex More work on the style/textures. 2020-01-09 23:28:34 +01:00
test_brick_albedo.png Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
test_brick_albedo.png.import
test_brick.ptex Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
test.png.import