broken_seals/game/player
2020-03-04 18:42:49 +01:00
..
CameraPivot.gd
CharacterSkeletonAttachPoint.gd
CharacterSkeletonGD.gd -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
DisplayEntity.gd
DisplayPlayer.gd
DisplayPlayer.tscn
EntityModel.gd
GUI.gd
Mob.gd Now mobs actually won't move/fall when outside of the loaded and meshed area. Fix to mob spawning coordinates in simple biome. Also update Voxelman to grab the is_position_walkable fix. 2020-03-04 18:42:49 +01:00
Mob.tscn -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
MobTest.gd
NamePlate.gd -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
NetworkedPlayer.gd
NetworkedPlayer.tscn
Player.gd
Player.tscn
PlayerGDBase.gd
Unitframes.gd