broken_seals/game
2020-08-26 00:21:01 +02:00
..
addons Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error. 2020-06-05 19:45:42 +02:00
autoload Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore. 2020-07-16 16:07:30 +02:00
cursors Implemented a teleporter, it has a test cube mesh with the brick texture for now, and made the dungeon spawn it. Also work on setting up the dungeon generation. 2020-07-18 22:42:50 +02:00
fonts Convert the font's license to the new format. 2020-07-11 14:38:12 +02:00
menu The character creation menu's anchors is now properly set to right wide. 2020-08-12 14:59:45 +02:00
modules Added a new voxelman based dungeon class. (Just the skeleton for now.) 2020-08-26 00:21:01 +02:00
player The LootWindow now closes when the player moves. 2020-08-12 15:54:40 +02:00
scenes As a hackfix reduced the spawn height temporarily, so the dungeon loads in properly. 2020-08-16 18:21:39 +02:00
scripts Added missing icons to the in-game menubar, relocated it to the bottom left of the screen, and made it smaller. Also small tweaks/fixes to the adaptive theme. 2020-07-29 22:46:52 +02:00
test_props Attributions for the test character textures. 2020-07-11 15:30:39 +02:00
test_weapons Convert the test weapons Attributions file to the new format. 2020-07-11 14:32:27 +02:00
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
ui The LootWindow now closes when the player moves. 2020-08-12 15:54:40 +02:00
voxelman Updated Voxelman to get the blocky mesher changes. Now the second mesher in the VoxelChunk is a blocky mesher. 2020-08-26 00:20:35 +02:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres
ess_data.json Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
InputMapEditor.tscn Implement keybindings. 2020-07-31 01:15:13 +02:00
project.godot Implemented the character window. Also fixed a typo with stats. 2020-08-04 20:10:01 +02:00