broken_seals/game
2019-11-25 02:55:01 +01:00
..
addons Moved the addons directory where it should've been. 2019-11-20 21:08:37 +01:00
autoload Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes. 2019-11-21 13:10:00 +01:00
data Found a better way to handle strafing. Also now animations are in place for both the left and right strafe. 2019-11-25 02:55:01 +01:00
debug Data Part 3. 2019-11-20 13:59:32 +01:00
dev Data Part 3. 2019-11-20 13:59:32 +01:00
dungeon_generator Data Part 3. 2019-11-20 13:59:32 +01:00
menu More files. 2019-11-20 14:05:35 +01:00
networking More files. 2019-11-20 14:05:35 +01:00
player Found a better way to handle strafing. Also now animations are in place for both the left and right strafe. 2019-11-25 02:55:01 +01:00
prop_tool More files. 2019-11-20 14:05:35 +01:00
scenes Set force dungeon to off. 2019-11-22 18:07:16 +01:00
scripts The scripts folder. 2019-11-20 14:19:41 +01:00
ui The ui. 2019-11-20 14:30:34 +01:00
voxelman The voxel mesher. 2019-11-20 14:37:34 +01:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres Data Part 3. 2019-11-20 13:59:32 +01:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00