broken_seals/game/project.godot

520 lines
17 KiB
Plaintext

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
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Node="input/actionbar_5_11"
[application]
config/name="Broken Seals"
config/description="An open source third person RPG "
run/main_scene="res://scenes/Main.tscn"
config/icon="res://icon.png"
config/version="0.3"
[autoload]
Logger="*res://autoload/Logger.tscn"
Settings="*res://ui/autoload/SettingsManager.gd"
CursorManager="*res://cursors/autoload/CursorManager.tscn"
WorldNumbers="*res://ui/autoload/WorldNumbers.tscn"
ThemeAtlas="*res://ui/autoload/ThemeAtlas.tscn"
Server="*res://autoload/Server.tscn"
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gdscript/warnings/unused_argument=false
gdscript/warnings/unused_signal=false
gdscript/warnings/return_value_discarded=false
gdscript/warnings/integer_division=false
[display]
window/dpi/allow_hidpi=true
window/handheld/orientation="sensor_landscape"
window/stretch/mode="2d"
window/stretch/aspect="expand"
mouse_cursor/sensitivity=0.9
window/size/viewport_scale=100
[ess]
spells/allow_class_spell_learning=true
spells/allow_class_recipe_learning=true
level/use_class_xp=true
level/automatic_class_levelups=true
level/use_global_class_level=true
level/max_character_level=10
level/max_class_level=60
data/ess_resource_db_path="res://data/resource_db.tres"
data/ess_entity_spawner_path="res://player/bs_entity_spawner.tres"
enums/stats="Agility,Strength,Stamina,Intellect,Spirit,Health,Mana,Speed,Global Cooldown,Haste,Haste Rating,Resilience,Armor,Attack Power,Spell Power,Melee Crit,Melee Crit bonus,Spell Crit,Spell Crit Bonus,Block,Parry,Damage Reduction,Melee Damage Reduction,Spell Damage Reduction,Damage Taken,Heal Taken,Melee Damage,Spell Damage,Holy Resist,Shadow Resist,Nature Resist,Fire Resist,Frost Resist,Lightning Resist,Chaos Resist,Silence Resist,Fear Resist,Stun Resist,Energy,Rage,XP Rate"
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enums/skeletons_bone_attachment_points=PoolStringArray( "", "left_hand,right_hand,torso,root,right_hip,left_hip,spine_2,weapon_left,weapon_right,weapon_left_back,weapon_right_back,weapon_shield_left" )
profiles/automatic_save=true
[importer_defaults]
texture_array={
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"flags/filter": false,
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"slices/vertical": 8
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texture={
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]
}
actionbar_1_5={
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actionbar_1_6={
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sheath={
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[layer_names]
3d_physics/layer_1="World"
3d_physics/layer_2="Entities"
[memory]
limits/message_queue/max_size_kb=2048
[physics]
2d/default_gravity=0
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quality/driver/driver_name="GLES2"
quality/driver/fallback_to_gles2=true
vram_compression/import_etc=true
quality/directional_shadow/size.mobile=1024
quality/shading/force_vertex_shading=true
quality/2d/use_batching=true
quality/shadows/enabled=false