mirror of
https://github.com/Relintai/broken_seals.git
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39 lines
1.2 KiB
GDScript
39 lines
1.2 KiB
GDScript
extends Node
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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export(PackedScene) var number_scene
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func damage(entity_position : Vector3, entity_height : float, value : int, crit : bool) -> void:
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var scene : Node = number_scene.instance()
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add_child(scene)
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scene.owner = self
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entity_position.y += entity_height + (0.2 * randf())
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entity_position.x += entity_height * 0.4 - entity_height * 0.8 * randf()
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entity_position.z += entity_height * 0.4 - entity_height * 0.8 * randf()
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scene.damage(entity_position, value, crit)
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func heal(entity_position : Vector3, entity_height : float, value : int, crit : bool) -> void:
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var scene : Node = number_scene.instance()
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add_child(scene)
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scene.owner = self
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randomize()
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entity_position.y += entity_height + (0.3 * randf())
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entity_position.x += entity_height * 0.4 - entity_height * 0.8 * randf()
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entity_position.z += entity_height * 0.4 - entity_height * 0.8 * randf()
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scene.heal(entity_position, value, crit)
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func clear() -> void:
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for child in get_children():
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child.queue_free()
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