broken_seals/game/materials
2022-02-13 17:52:33 +01:00
..
1_standard_material.tres Moved the shaders to a new folder. 2022-02-12 19:07:45 +01:00
2_simple_particle_billboard.tres Moved the shaders to a new folder. 2022-02-12 19:07:45 +01:00
3_standard_character_material.tres Moved the shaders to a new folder. 2022-02-12 19:07:45 +01:00
4_standard_material_prop.tres Moved the shaders to a new folder. 2022-02-12 19:07:45 +01:00
5_standard_material_nouv2.tres Fixed dungeon spawner spawn locations both in the test dungeon and in the world. Also now in the world the generator creates a little plateau for them. 2022-02-13 17:52:33 +01:00
6_standard_material_prop_nouv2.tres Moved the shaders to a new folder. 2022-02-12 19:07:45 +01:00
7_standard_material_notex.tres Moved the shaders to a new folder. 2022-02-12 19:07:45 +01:00
8_standard_material_prop_notex.tres Moved the shaders to a new folder. 2022-02-12 19:07:45 +01:00
9_standard_character_material_notex.tres Moved the shaders to a new folder. 2022-02-12 19:07:45 +01:00
10_standard_vman_mdr_material.tres Moved the shaders to a new folder. 2022-02-12 19:07:45 +01:00
character_mat..tres
character_mat.tres_off
spatial_voxelman_mat.tres
voxelman2.tres
voxelman_shader.tres_off
voxelman.tres
voxelman.tres_off
world_material.tres Moved the shaders to a new folder. 2022-02-12 19:07:45 +01:00