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Relintai
e826266b7a
-TVVoxelChunk will now just use the library's prop material instead of creating one. Also update HEADS for a threading fix in Voxelman, and the deferred spawning requests.
8 lines
232 B
Plaintext
8 lines
232 B
Plaintext
[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[ext_resource path="res://data/shaders/4_standard_character_shader.tres" type="Shader" id=1]
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[resource]
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shader = ExtResource( 1 )
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shader_param/albedo = Color( 1, 1, 1, 1 )
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