broken_seals/game/data/materials/3_standard_character_material.tres
Relintai e826266b7a -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash.
-TVVoxelChunk will now just use the library's prop material instead of creating one.
Also update HEADS for a threading fix in Voxelman, and the deferred spawning requests.
2020-02-16 16:23:45 +01:00

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://data/shaders/4_standard_character_shader.tres" type="Shader" id=1]
[resource]
shader = ExtResource( 1 )
shader_param/albedo = Color( 1, 1, 1, 1 )