mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
96 lines
3.1 KiB
GDScript
96 lines
3.1 KiB
GDScript
extends VBoxContainer
|
|
|
|
# Copyright (c) 2019 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
export (NodePath) var texture_rect_path : NodePath
|
|
export (NodePath) var tooltip_node_path : NodePath
|
|
export (NodePath) var time_label_path : NodePath
|
|
|
|
export (NodePath) var magic_bg_path : NodePath
|
|
export (NodePath) var bleed_bg_path : NodePath
|
|
export (NodePath) var poison_bg_path : NodePath
|
|
export (NodePath) var physical_bg_path : NodePath
|
|
export (NodePath) var curse_bg_path : NodePath
|
|
|
|
var texture_rect : TextureRect
|
|
var tooltip_node : Control
|
|
var time_label : Label
|
|
|
|
var magic_bg : Node
|
|
var bleed_bg : Node
|
|
var poison_bg : Node
|
|
var physical_bg : Node
|
|
var curse_bg : Node
|
|
|
|
var aura_data : AuraData
|
|
|
|
func _ready():
|
|
set_process(false)
|
|
|
|
texture_rect = get_node(texture_rect_path) as TextureRect
|
|
tooltip_node = get_node(tooltip_node_path) as Control
|
|
time_label = get_node(time_label_path) as Label
|
|
|
|
magic_bg = get_node(magic_bg_path) as Node
|
|
bleed_bg = get_node(bleed_bg_path) as Node
|
|
poison_bg = get_node(poison_bg_path) as Node
|
|
physical_bg = get_node(physical_bg_path) as Node
|
|
curse_bg = get_node(curse_bg_path) as Node
|
|
|
|
func _process(delta):
|
|
# if not aura_data.is_timed:
|
|
# return
|
|
|
|
time_label.text = str(int(aura_data.remaining_time)) + "s"
|
|
|
|
if (aura_data.remaining_time <= 0):
|
|
queue_free()
|
|
|
|
func set_aura_data(paura_data : AuraData):
|
|
aura_data = paura_data
|
|
|
|
if aura_data.is_timed:
|
|
set_process(true)
|
|
time_label.text = str(aura_data.remaining_time)
|
|
else:
|
|
set_process(false)
|
|
time_label.text = ""
|
|
|
|
tooltip_node.hint_tooltip = aura_data.aura.text_description
|
|
texture_rect.texture = aura_data.aura.icon
|
|
|
|
if aura_data.aura.debuff:
|
|
var aura_type : int = aura_data.aura.aura_type
|
|
|
|
if aura_type == SpellEnums.AURA_TYPE_MAGIC:
|
|
magic_bg.visible = true
|
|
elif aura_type == SpellEnums.AURA_TYPE_BLEED:
|
|
bleed_bg.visible = true
|
|
elif aura_type == SpellEnums.AURA_TYPE_CURSE:
|
|
curse_bg.visible = true
|
|
elif aura_type == SpellEnums.AURA_TYPE_PHYSICAL:
|
|
physical_bg.visible = true
|
|
elif aura_type == SpellEnums.AURA_TYPE_POISON:
|
|
poison_bg.visible = true
|
|
|
|
func get_aura_data() -> AuraData:
|
|
return aura_data
|