mirror of
https://github.com/Relintai/broken_seals.git
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27 lines
723 B
GDScript
27 lines
723 B
GDScript
tool
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extends Dungeon
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export (EntityData) var trainer : EntityData
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export (EntityData) var vendor : EntityData
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func _instance(p_seed, p_instance):
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._instance(p_seed, p_instance)
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p_instance.trainer = trainer
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p_instance.vendor = vendor
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return p_instance
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func _generate_terra_chunk(chunk : TerraChunk, spawn_mobs : bool):
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if trainer == null || vendor == null:
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return
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if chunk.position_x == 0 && chunk.position_z == 0:
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var pos : Vector3 = Vector3(4 * chunk.voxel_scale, 8 * chunk.voxel_scale, 4 * chunk.voxel_scale)
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ESS.entity_spawner.spawn_mob(trainer.id, 1, pos)
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pos = Vector3(2 * chunk.voxel_scale, 8 * chunk.voxel_scale, 2 * chunk.voxel_scale)
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ESS.entity_spawner.spawn_mob(vendor.id, 1, pos)
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