broken_seals/game/addons/Godoxel/dialogs/ConfirmationDialog.gd

21 lines
594 B
GDScript

extends ConfirmationDialog
tool
func _ready():
yield(owner, "ready")
find_node("Width").value = owner.paint_canvas.canvas_width
find_node("Height").value = owner.paint_canvas.canvas_height
func _on_ConfirmationDialog_confirmed():
var width = find_node("Width").value
var height = find_node("Height").value
print("change canvas size: ", width, " ", height)
owner.paint_canvas.resize(width, height)
func _on_ChangeCanvasSize_visibility_changed():
if visible:
find_node("Width").value = owner.paint_canvas.canvas_width
find_node("Height").value = owner.paint_canvas.canvas_height