mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-25 01:17:10 +01:00
88 lines
2.8 KiB
GDScript
88 lines
2.8 KiB
GDScript
extends Label
|
|
|
|
# Copyright (c) 2019-2021 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
export(NodePath) var animation_player_path : NodePath = "AnimationPlayer"
|
|
|
|
export(Color) var damage_color : Color = Color.yellow
|
|
export(Color) var heal_color : Color = Color.green
|
|
|
|
var world_position : Vector3 = Vector3()
|
|
var animation_player : AnimationPlayer = null
|
|
var camera : Camera = null
|
|
|
|
func _ready() -> void:
|
|
animation_player = get_node(animation_player_path) as AnimationPlayer
|
|
|
|
animation_player.connect("animation_finished", self, "animation_finished")
|
|
|
|
set_process(false)
|
|
|
|
func _process(delta):
|
|
if camera == null:
|
|
return
|
|
|
|
var cam_pos : Vector3 = camera.global_transform.xform(Vector3())
|
|
var dstv : Vector3 = cam_pos - world_position
|
|
dstv.y = 0
|
|
# var dst : float = dstv.length_squared()
|
|
|
|
var cam_facing : Vector3 = -camera.global_transform.basis.z
|
|
var d : float = cam_facing.dot(dstv)
|
|
|
|
if d > 0:
|
|
if visible:
|
|
hide()
|
|
return
|
|
else:
|
|
if not visible:
|
|
show()
|
|
|
|
var screen_position : Vector2 = camera.unproject_position(world_position)
|
|
var new_pos : Vector2 = Vector2(screen_position.x + rect_position.x, screen_position.y + rect_position.y - 60)
|
|
|
|
set_position(new_pos)
|
|
|
|
|
|
func damage(pos : Vector3, value : int, crit : bool) -> void:
|
|
setup(pos, damage_color, value, crit)
|
|
|
|
func heal(pos : Vector3, value : int, crit : bool) -> void:
|
|
setup(pos, heal_color, value, crit)
|
|
|
|
func setup(pos : Vector3, color : Color, value : int, crit : bool) -> void:
|
|
world_position = pos
|
|
|
|
camera = get_tree().get_root().get_camera() as Camera
|
|
|
|
text = str(value)
|
|
add_color_override("font_color", color)
|
|
|
|
if crit:
|
|
animation_player.play("crit")
|
|
else:
|
|
animation_player.play("normal")
|
|
|
|
set_process(true)
|
|
|
|
func animation_finished(anim_name : String) -> void:
|
|
queue_free()
|