broken_seals/game/addons/mesh_data_resource_editor/utilities
2021-12-31 14:39:17 +01:00
..
mesh_add_utils.gd Started refactoring mesh data resource editor's gizmo. 2021-12-29 17:10:58 +01:00
mesh_decompose.gd Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map. 2021-12-31 14:39:17 +01:00
mesh_outline.gd Implemented outline for face selection. (Face selection itself is not yet implemented though.) 2021-12-31 08:54:12 +01:00