broken_seals/game/player
2020-05-30 19:25:32 +02:00
..
camera Moved the camera out of data. 2020-04-26 11:26:42 +02:00
Body.gd Now the visibility/lod/wakeup check has a timer for mobs. 2020-05-23 18:49:06 +02:00
bs_entity_spawner.gd Removed the Mob, Player and NetworkedPlayer scenes. 2020-04-24 14:41:31 +02:00
bs_entity_spawner.tres Removed the Mob, Player and NetworkedPlayer scenes. 2020-04-24 14:41:31 +02:00
CameraPivot.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
CharacterSkeletonAttachPoint.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
CharacterSkeletonGD.gd CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton. 2020-05-30 19:25:32 +02:00
CharacterSkeletonMeshJob.gd CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton. 2020-05-30 19:25:32 +02:00
DisplayPlayer.gd Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
DisplayPlayer.tscn CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton. 2020-05-30 19:25:32 +02:00
EntityModel.gd Fix matrix multiplication order for the display player, and small tweaks to the menu. 2020-01-14 13:40:38 +01:00
GUI.gd Now the player ui and the nameplates are dynamically allocated aswell. 2020-04-24 14:32:04 +02:00
Mob.gd Don't set the interaction type to loot if an entity doesn't have a lootdb. 2020-05-06 21:58:58 +02:00
MobTest.gd Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
NamePlate.gd Update ESS to the latest to get the baked in health and speed resources. 2020-04-29 01:10:10 +02:00
NetworkedPlayer.gd Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman. 2020-04-24 09:19:41 +02:00
Player.gd Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
PlayerGDBase.gd Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
Unitframes.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00