broken_seals/game/data/models
2020-02-15 15:42:40 +01:00
..
armature_model_orig_v2.tscn Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a). 2020-02-13 03:31:42 +01:00
armature_new.blend
armature_old.blend
armature.blend
armature.dae
armature.dae.import
Material_003.material Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
ttt.png
ttt.png.import