mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
83 lines
2.0 KiB
GDScript
83 lines
2.0 KiB
GDScript
tool
|
|
extends MMNode
|
|
|
|
var Patterns = preload("res://addons/mat_maker_gd/nodes/common/patterns.gd")
|
|
|
|
export(Resource) var image : Resource
|
|
export(Vector2) var size : Vector2 = Vector2(0.25, 0.4)
|
|
export(int) var layers : int = 4
|
|
export(float) var waviness : float = 0.51
|
|
export(int) var angle : int = 0
|
|
export(float) var randomness : float = 0.44
|
|
|
|
func _init_properties():
|
|
if !image:
|
|
image = MMNodeUniversalProperty.new()
|
|
image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
|
|
|
|
image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
|
|
|
|
register_output_property(image)
|
|
|
|
func _register_methods(mm_graph_node) -> void:
|
|
mm_graph_node.add_slot_texture_universal(image)
|
|
mm_graph_node.add_slot_vector2("get_size", "set_size", "Size", 0.01)
|
|
mm_graph_node.add_slot_int("get_layers", "set_layers", "Layers")
|
|
mm_graph_node.add_slot_float("get_waviness", "set_waviness", "Waviness", 0.01)
|
|
mm_graph_node.add_slot_int("get_angle", "set_angle", "Angle")
|
|
mm_graph_node.add_slot_float("get_randomness", "set_randomness", "Randomness", 0.01)
|
|
|
|
func _render(material) -> void:
|
|
var img : Image = render_image(material)
|
|
|
|
image.set_value(img)
|
|
|
|
func get_value_for(uv : Vector2, pseed : int) -> Color:
|
|
#scratches($uv, int($layers), vec2($length, $width), $waviness, $angle, $randomness, vec2(float($seed), 0.0))
|
|
return Patterns.scratchesc(uv, layers, size, waviness, angle, randomness, Vector2(pseed, 0.0))
|
|
|
|
#size
|
|
func get_size() -> Vector2:
|
|
return size
|
|
|
|
func set_size(val : Vector2) -> void:
|
|
size = val
|
|
|
|
set_dirty(true)
|
|
|
|
#layers
|
|
func get_layers() -> int:
|
|
return layers
|
|
|
|
func set_layers(val : int) -> void:
|
|
layers = val
|
|
|
|
set_dirty(true)
|
|
|
|
#waviness
|
|
func get_waviness() -> float:
|
|
return waviness
|
|
|
|
func set_waviness(val : float) -> void:
|
|
waviness = val
|
|
|
|
set_dirty(true)
|
|
|
|
#angle
|
|
func get_angle() -> int:
|
|
return angle
|
|
|
|
func set_angle(val : int) -> void:
|
|
angle = val
|
|
|
|
set_dirty(true)
|
|
|
|
#randomness
|
|
func get_randomness() -> float:
|
|
return randomness
|
|
|
|
func set_randomness(val : float) -> void:
|
|
randomness = val
|
|
|
|
set_dirty(true)
|