broken_seals/game/player/MobTest.gd
2019-11-20 14:05:35 +01:00

32 lines
1003 B
GDScript3

extends Entity
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
connect("con_damage_taken", self, "c_on_damage_taken")
connect("son_damage_taken", self, "s_on_damage_taken")
#c_on_damage_taken( Entity Entity, DamagePipelineData damage_pipeline_data )
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func c_on_damage_taken(entity, dpd):
print("c " + str(dpd.damage))
print("ch " + str(get_health().ccurrent) + "/" + str(get_health().cmax))
pass
func s_on_damage_taken(entity, dpd):
print("s " + str(dpd.damage))
#print("ch " + str(get_health().scurrent) + "/" + str(get_health().smax))
pass