broken_seals/game/autoload/SettingsManager.gd

64 lines
1.7 KiB
GDScript

extends Node
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at https://mozilla.org/MPL/2.0/.
signal setting_changed(section, key, value)
const SAVE_PATH : String = "user://settings.cfg"
var _config_file : ConfigFile = ConfigFile.new()
var _settings : Dictionary = {
"rendering" : {
"thread_model" : ProjectSettings.get("rendering/threads/thread_model")
},
"debug" : {
"debug_info" : false
}
}
func _ready():
load_settings()
func set_value(section, key, value) -> void:
_settings[section][key] = value
if has_method("set_" + section + "_" + key):
call("set_" + section + "_" + key, value)
save_settings()
emit_signal("setting_changed", section, key, value)
func get_value(section, key):
return _settings[section][key]
func _set_value(section, key, value) -> void:
_settings[section][key] = value
if has_method("set_" + section + "_" + key):
call("set_" + section + "_" + key, value)
func save_settings() -> void:
for section in _settings.keys():
for key in _settings[section]:
_config_file.set_value(section, key, _settings[section][key])
_config_file.save(SAVE_PATH)
func load_settings() -> void:
var error : int = _config_file.load(SAVE_PATH)
if error != OK:
# print("Failed to load the settings file! Error code %s" % error)
return
for section in _settings.keys():
for key in _settings[section]:
_set_value(section, key, _config_file.get_value(section, key, _settings[section][key]))
func set_rendering_thread_model(value : int) -> void:
ProjectSettings.set("rendering/threads/thread_model", value)