mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-25 01:17:10 +01:00
90 lines
3.5 KiB
GDScript
90 lines
3.5 KiB
GDScript
extends Aura
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class_name AuraGD
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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#func _sapply(info : AuraApplyInfo) -> void:
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## var add : bool = false
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# var ad : AuraData = info.target.aura_gets_by(info.caster, info.aura.id)
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#
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# if ad == null:
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## add = true
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# ad = AuraData.new()
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#
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# setup_aura_data(ad, info);
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#
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# for i in range(stat_attribute_get_count()):
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# info.target.stat_mod(id, stat_attribute_get_base_mod(i), stat_attribute_get_bonus_mod(i), stat_attribute_get_percent_mod(i))
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#
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# if states_add != 0:
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# for i in range(EntityEnums.ENTITY_STATE_TYPE_INDEX_MAX):
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# var t : int = 1 << i
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#
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# if states_add & t != 0:
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# info.target.adds_state_ref(i)
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#
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#
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# info.target.aura_adds(ad);
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# else:
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# ad.remaining_time = time
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#
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#
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#func _sdeapply(data : AuraData) -> void:
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# for i in range(stat_attribute_get_count()):
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# data.owner.stat_mod(id, stat_attribute_get_base_mod(i), stat_attribute_get_bonus_mod(i), stat_attribute_get_percent_mod(i))
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#
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# if states_add != 0:
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# for i in range(EntityEnums.ENTITY_STATE_TYPE_INDEX_MAX):
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# var t : int = 1 << i
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#
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# if states_add & t != 0:
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# data.owner.removes_state_ref(i)
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func _con_aura_added(data : AuraData) -> void:
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if data.owner.get_character_skeleton() == null or data.owner.get_character_skeleton().root_attach_point == null:
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return
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var bse : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic
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if bse != null:
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if bse.root_aura_effect != null:
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if bse.root_aura_effect_time < 0.00001:
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data.owner.get_character_skeleton().root_attach_point.add_effect(bse.root_aura_effect)
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else:
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data.owner.get_character_skeleton().root_attach_point.add_effect_timed(bse.root_aura_effect, bse.root_aura_effect_time)
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if bse.torso_aura_effect != null:
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if bse.torso_aura_effect_time < 0.00001:
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data.owner.get_character_skeleton().torso_attach_point.add_effect(bse.torso_aura_effect)
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else:
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data.owner.get_character_skeleton().torso_attach_point.add_effect_timed(bse.torso_aura_effect, bse.torso_aura_effect_time)
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func _con_aura_removed(data : AuraData) -> void:
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var bse : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic
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if bse != null:
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if bse.root_aura_effect != null and bse.root_aura_effect_time < 0.00001:
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data.owner.get_character_skeleton().root_attach_point.remove_effect(bse.root_aura_effect)
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if bse.torso_aura_effect != null and bse.torso_aura_effect_time < 0.00001:
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data.owner.get_character_skeleton().torso_attach_point.remove_effect(bse.torso_aura_effect)
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