mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-25 01:17:10 +01:00
220 lines
8.9 KiB
Plaintext
220 lines
8.9 KiB
Plaintext
[gd_resource type="ProceduralAnimation" load_steps=2 format=2]
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[ext_resource path="res://modules/species/Human/models/animations.tres" type="Animation" id=1]
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[resource]
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length = 0.001
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tracks/0/type = "transform"
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tracks/0/path = NodePath("Armature/Skeleton:left_foot")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, -8.27181e-25, 9.31323e-10, 9.31323e-09, 1, 1, 1, 1 )
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tracks/1/type = "transform"
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tracks/1/path = NodePath("Armature/Skeleton:left_calf")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = PoolRealArray( 0, 1, 0, 2.98023e-08, 0, -9.31323e-10, -1.39698e-09, 3.82715e-09, 1, 1, 1, 1 )
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tracks/2/type = "transform"
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tracks/2/path = NodePath("Armature/Skeleton:left_thigh")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = PoolRealArray( 0, 1, 7.45058e-09, 6.14673e-08, 4.65661e-10, -4.65661e-10, 6.66784e-18, -7.15954e-09, 1, 1, 1, 1 )
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tracks/3/type = "transform"
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tracks/3/path = NodePath("Armature/Skeleton:right_foot")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = PoolRealArray( 0, 1, 1.86265e-09, 0, 0, -1.73472e-17, -9.31323e-10, 3.72529e-09, 1, 1, 1, 1 )
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tracks/4/type = "transform"
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tracks/4/path = NodePath("Armature/Skeleton:right_calf")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = PoolRealArray( 0, 1, 7.45058e-09, 0, 0, -3.72529e-09, 0, 8.73115e-10, 1, 1, 1, 1 )
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tracks/5/type = "transform"
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tracks/5/path = NodePath("Armature/Skeleton:right_thigh")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = PoolRealArray( 0, 1, -7.45058e-09, 9.31323e-10, -9.31323e-10, 4.65661e-10, -3.72529e-09, 5.326e-09, 1, 1, 1, 1 )
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tracks/6/type = "transform"
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tracks/6/path = NodePath("Armature/Skeleton:right_thumb_head")
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tracks/6/interp = 1
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tracks/6/loop_wrap = true
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tracks/6/imported = false
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tracks/6/enabled = true
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tracks/6/keys = PoolRealArray( 0, 1, -5.96046e-08, -5.7742e-08, 0, 1.86264e-09, -3.25963e-09, 9.13496e-09, 1, 1, 1, 1 )
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tracks/7/type = "transform"
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tracks/7/path = NodePath("Armature/Skeleton:right_thumb_base")
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tracks/7/interp = 1
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tracks/7/loop_wrap = true
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tracks/7/imported = false
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tracks/7/enabled = true
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tracks/7/keys = PoolRealArray( 0, 1, -1.35042e-08, 1.19209e-07, 2.40514e-07, 3.72529e-09, -2.98023e-08, -1.30385e-08, 1, 1, 1, 1 )
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tracks/8/type = "transform"
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tracks/8/path = NodePath("Armature/Skeleton:right_fingers_head")
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tracks/8/interp = 1
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tracks/8/loop_wrap = true
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tracks/8/imported = false
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tracks/8/enabled = true
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tracks/8/keys = PoolRealArray( 0, 1, -3.72529e-09, -1.19209e-07, 0, -1.86265e-09, 1.86265e-09, -5.82077e-10, 1, 1, 1, 1 )
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tracks/9/type = "transform"
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tracks/9/path = NodePath("Armature/Skeleton:right_fingers_base")
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tracks/9/interp = 1
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tracks/9/loop_wrap = true
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tracks/9/imported = false
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tracks/9/enabled = true
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tracks/9/keys = PoolRealArray( 0, 1, -1.62981e-09, 5.96046e-08, -9.31323e-10, -3.72529e-09, 0, 0, 1, 1, 1, 1 )
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tracks/10/type = "transform"
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tracks/10/path = NodePath("Armature/Skeleton:right_hand")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/keys = PoolRealArray( 0, 1, -2.32831e-10, 0, -1.22935e-07, -8.27181e-25, 7.45058e-09, -9.31323e-10, 1, 1, 1, 1 )
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tracks/11/type = "transform"
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tracks/11/path = NodePath("Armature/Skeleton:right_forearm")
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tracks/11/interp = 1
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tracks/11/loop_wrap = true
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tracks/11/imported = false
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tracks/11/enabled = true
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tracks/11/keys = PoolRealArray( 0, 1, 7.45058e-09, 0, 0, 4.65661e-10, 1.86265e-09, -3.30328e-09, 1, 1, 1, 1 )
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tracks/12/type = "transform"
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tracks/12/path = NodePath("Armature/Skeleton:right_upper_arm")
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tracks/12/interp = 1
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tracks/12/loop_wrap = true
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tracks/12/imported = false
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tracks/12/enabled = true
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tracks/12/keys = PoolRealArray( 0, 1, 0, -7.45058e-09, 4.65661e-10, 3.72529e-09, 1.86265e-09, 3.72529e-09, 1, 1, 1, 1 )
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tracks/13/type = "transform"
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tracks/13/path = NodePath("Armature/Skeleton:right_clavicle")
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tracks/13/interp = 1
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tracks/13/loop_wrap = true
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tracks/13/imported = false
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tracks/13/enabled = true
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tracks/13/keys = PoolRealArray( 0, 1, 6.51926e-09, 0, 2.23517e-07, -1.11882e-07, 2.98023e-08, 3.20142e-09, 1, 1, 1, 1 )
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tracks/14/type = "transform"
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tracks/14/path = NodePath("Armature/Skeleton:left_fingers_end")
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tracks/14/interp = 1
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tracks/14/loop_wrap = true
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tracks/14/imported = false
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tracks/14/enabled = true
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tracks/14/keys = PoolRealArray( 0, 1, -8.73115e-10, 5.96046e-08, 0, -8.73115e-11, -2.91038e-11, -5.8634e-10, 1, 1, 1, 1 )
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tracks/15/type = "transform"
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tracks/15/path = NodePath("Armature/Skeleton:left_fingers_base")
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tracks/15/interp = 1
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tracks/15/loop_wrap = true
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tracks/15/imported = false
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tracks/15/enabled = true
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tracks/15/keys = PoolRealArray( 0, 1, 9.16771e-10, -5.21541e-08, 0, -4.44089e-16, -7.45058e-09, -5.4948e-08, 1, 1, 1, 1 )
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tracks/16/type = "transform"
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tracks/16/path = NodePath("Armature/Skeleton:left_thumb_end")
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tracks/16/interp = 1
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tracks/16/loop_wrap = true
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tracks/16/imported = false
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tracks/16/enabled = true
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tracks/16/keys = PoolRealArray( 0, 1, -7.45058e-09, 0, 0, 1.16415e-10, 1.16415e-10, 4.67935e-10, 1, 1, 1, 1 )
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tracks/17/type = "transform"
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tracks/17/path = NodePath("Armature/Skeleton:left_thunb_base")
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tracks/17/interp = 1
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tracks/17/loop_wrap = true
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tracks/17/imported = false
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tracks/17/enabled = true
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tracks/17/keys = PoolRealArray( 0, 1, -3.07336e-08, 0, 2.32831e-10, -8.75443e-08, 3.57628e-07, -3.86499e-08, 1, 1, 1, 1 )
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tracks/18/type = "transform"
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tracks/18/path = NodePath("Armature/Skeleton:left_hand")
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tracks/18/interp = 1
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tracks/18/loop_wrap = true
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tracks/18/imported = false
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tracks/18/enabled = true
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tracks/18/keys = PoolRealArray( 0, 1, -1.5134e-08, 0, 3.72529e-09, -1.49012e-08, -1.86264e-07, -1.67638e-08, 1, 1, 1, 1 )
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tracks/19/type = "transform"
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tracks/19/path = NodePath("Armature/Skeleton:left_forearm")
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tracks/19/interp = 1
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tracks/19/loop_wrap = true
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tracks/19/imported = false
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tracks/19/enabled = true
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tracks/19/keys = PoolRealArray( 0, 1, -3.72529e-09, 0, 0, 3.13741e-18, 4.65661e-10, 1.60071e-09, 1, 1, 1, 1 )
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tracks/20/type = "transform"
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tracks/20/path = NodePath("Armature/Skeleton:left_upper_arm")
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tracks/20/interp = 1
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tracks/20/loop_wrap = true
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tracks/20/imported = false
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tracks/20/enabled = true
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tracks/20/keys = PoolRealArray( 0, 1, 0, 1.49012e-08, 1.18744e-07, -1.86264e-09, 1.17094e-17, 6.28643e-09, 1, 1, 1, 1 )
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tracks/21/type = "transform"
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tracks/21/path = NodePath("Armature/Skeleton:left_clavicle")
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tracks/21/interp = 1
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tracks/21/loop_wrap = true
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tracks/21/imported = false
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tracks/21/enabled = true
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tracks/21/keys = PoolRealArray( 0, 1, -9.31323e-10, 0, -2.38419e-07, 1.18445e-07, -3.72529e-08, 5.61122e-08, 1, 1, 1, 1 )
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tracks/22/type = "transform"
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tracks/22/path = NodePath("Armature/Skeleton:head")
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tracks/22/interp = 1
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tracks/22/loop_wrap = true
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tracks/22/imported = false
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tracks/22/enabled = true
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tracks/22/keys = PoolRealArray( 0, 1, 1.81899e-12, 1.19209e-07, 0, -2.8455e-22, -1.45519e-11, -4.09273e-12, 1, 1, 1, 1 )
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tracks/23/type = "transform"
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tracks/23/path = NodePath("Armature/Skeleton:neck")
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tracks/23/interp = 1
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tracks/23/loop_wrap = true
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tracks/23/imported = false
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tracks/23/enabled = true
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tracks/23/keys = PoolRealArray( 0, 1, -5.82077e-11, 0, 7.45058e-09, -3.72529e-09, 3.63798e-12, -9.09495e-13, 1, 1, 1, 1 )
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tracks/24/type = "transform"
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tracks/24/path = NodePath("Armature/Skeleton:spine_2")
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tracks/24/interp = 1
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tracks/24/loop_wrap = true
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tracks/24/imported = false
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tracks/24/enabled = true
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tracks/24/keys = PoolRealArray( 0, 1, 1.16415e-10, 0, 0, -4.65661e-10, 0, 3.55271e-15, 1, 1, 1, 1 )
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tracks/25/type = "transform"
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tracks/25/path = NodePath("Armature/Skeleton:spine_1")
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tracks/25/interp = 1
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tracks/25/loop_wrap = true
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tracks/25/imported = false
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tracks/25/enabled = true
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tracks/25/keys = PoolRealArray( 0, 1, 0, 0, 4.65661e-10, 8.13152e-20, 9.31323e-10, 2.91038e-10, 1, 1, 1, 1 )
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tracks/26/type = "transform"
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tracks/26/path = NodePath("Armature/Skeleton:spine")
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tracks/26/interp = 1
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tracks/26/loop_wrap = true
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tracks/26/imported = false
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tracks/26/enabled = true
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tracks/26/keys = PoolRealArray( 0, 1, 0, 5.96046e-08, 0, 0, 0, 8.73115e-11, 1, 1, 1, 1 )
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tracks/27/type = "transform"
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tracks/27/path = NodePath("Armature/Skeleton:pelvis")
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tracks/27/interp = 1
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tracks/27/loop_wrap = true
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tracks/27/imported = false
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tracks/27/enabled = true
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tracks/27/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
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tracks/28/type = "transform"
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tracks/28/path = NodePath("Armature/Skeleton:root")
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tracks/28/interp = 1
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tracks/28/loop_wrap = true
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tracks/28/imported = false
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tracks/28/enabled = true
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tracks/28/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
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animation = ExtResource( 1 )
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animation_fps = 30
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start_frame_index = 0
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keyframe/0/name = ""
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keyframe/0/animation_keyframe_index = 0
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keyframe/0/next_keyframe = -1
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keyframe/0/transition = 1.0
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keyframe/0/time = 0.0
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keyframe/0/method_name = ""
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keyframe/0/position = Vector2( 360, -60 )
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