mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
53 lines
1.1 KiB
GDScript
53 lines
1.1 KiB
GDScript
tool
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extends PanelContainer
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var plugin
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export var uv_editor_path : NodePath
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var uv_editor : Node
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func _enter_tree():
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uv_editor = get_node(uv_editor_path)
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func set_mesh_data_resource(a : MeshDataResource) -> void:
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if uv_editor:
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uv_editor.set_mesh_data_resource(a)
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func _unhandled_key_input(event : InputEventKey) -> void:
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if event.echo:
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return
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#if event.key
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if event.scancode == KEY_G:
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#translate
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if plugin:
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plugin.set_translate(event.pressed)
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elif event.scancode == KEY_S:
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#scale? probably needs a differrent key
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if plugin:
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plugin.set_scale(event.pressed)
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elif event.scancode == KEY_R:
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#rotate
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if plugin:
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plugin.set_rotate(event.pressed)
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elif event.scancode == KEY_X:
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if plugin:
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plugin.set_axis_x(event.pressed)
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elif event.scancode == KEY_Y:
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if plugin:
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plugin.set_axis_y(event.pressed)
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elif event.scancode == KEY_Z:
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if plugin:
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plugin.set_axis_z(event.pressed)
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func _on_Extrude_pressed():
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pass # Replace with function body.
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func _on_AddBox_pressed():
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pass # Replace with function body.
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func _on_UnwrapButton_pressed():
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plugin.uv_unwrap()
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