mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-18 01:06:47 +01:00
833 lines
23 KiB
GDScript
833 lines
23 KiB
GDScript
tool
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extends Control
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enum Tools {
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PAINT,
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BRUSH,
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BUCKET,
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RAINBOW,
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LINE,
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RECT,
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DARKEN,
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BRIGHTEN
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COLORPICKER,
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CUT,
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PASTECUT,
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}
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# Keyboard shortcuts
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const K_UNDO = KEY_Z
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const K_REDO = KEY_Y
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const K_PENCIL = KEY_Q
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const K_BRUSH = KEY_W
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const K_BUCKET = KEY_F
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const K_RAINBOW = KEY_R
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const K_LINE = KEY_L
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const K_DARK = KEY_D
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const K_BRIGHT = KEY_B
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const K_CUT = KEY_C
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const K_PICK = KEY_P
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var layer_buttons: Control
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var paint_canvas_container_node
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var paint_canvas: GECanvas
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var canvas_background: TextureRect
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var grids_node
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var colors_grid
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var selected_color = Color(1, 1, 1, 1) setget set_selected_color
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var util = preload("res://addons/Godoxel/Util.gd")
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var textinfo
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var allow_drawing = true
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var mouse_in_region = false
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var mouse_on_top = false
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var _middle_mouse_pressed_pos = null
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var _middle_mouse_pressed_start_pos = null
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var _left_mouse_pressed_start_pos = Vector2()
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var _previous_tool
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var brush_mode
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var _layer_button_ref = {}
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var _total_added_layers = 1
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var selected_brush_prefab = 0
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var _last_drawn_pixel = Vector2.ZERO
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var _last_preview_draw_cell_pos = Vector2.ZERO
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var _selection_cells = []
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var _selection_colors = []
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var _cut_pos = Vector2.ZERO
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var _cut_size = Vector2.ZERO
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var _actions_history = [] # for undo
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var _redo_history = []
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var _current_action
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var _last_mouse_pos_canvas_area = Vector2.ZERO
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var _picked_color = false
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var mouse_position = Vector2()
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var canvas_position = Vector2()
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var canvas_mouse_position = Vector2()
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var cell_mouse_position = Vector2()
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var cell_color = Color()
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var last_mouse_position = Vector2()
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var last_canvas_position = Vector2()
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var last_canvas_mouse_position = Vector2()
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var last_cell_mouse_position = Vector2()
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var last_cell_color = Color()
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const current_layer_highlight = Color(0.354706, 0.497302, 0.769531)
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const other_layer_highlight = Color(0.180392, 0.176471, 0.176471)
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const locked_layer_highlight = Color(0.098039, 0.094118, 0.094118)
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var big_grid_pixels = 4 # 1 grid-box is big_grid_pixels big
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func _ready():
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#--------------------
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#Setup nodes
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#--------------------
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paint_canvas_container_node = find_node("PaintCanvasContainer")
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textinfo = find_node("DebugTextDisplay")
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selected_color = find_node("ColorPicker").color
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colors_grid = find_node("Colors")
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paint_canvas = paint_canvas_container_node.find_node("Canvas")
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layer_buttons = find_node("LayerButtons")
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canvas_background = find_node("CanvasBackground")
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set_process(true)
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#--------------------
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#connect nodes
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#--------------------
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if not colors_grid.is_connected("color_change_request", self, "change_color"):
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colors_grid.connect("color_change_request", self, "change_color")
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if not is_connected("visibility_changed", self, "_on_Editor_visibility_changed"):
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connect("visibility_changed", self, "_on_Editor_visibility_changed")
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find_node("CanvasBackground").material.set_shader_param(
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"pixel_size", 8 * pow(0.5, big_grid_pixels)/paint_canvas.pixel_size)
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# ready
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set_brush(Tools.PAINT)
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_layer_button_ref[layer_buttons.get_child(0).name] = layer_buttons.get_child(0) #ugly
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_connect_layer_buttons()
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highlight_layer(paint_canvas.get_active_layer().name)
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find_node("BrushSizeLabel").text = str(int(find_node("BrushSize").value))
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paint_canvas.update()
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func _input(event):
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if is_any_menu_open():
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return
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if not is_visible_in_tree():
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return
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if paint_canvas_container_node == null or paint_canvas == null:
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return
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if event is InputEventKey and event.is_pressed() and not event.is_echo():
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_handle_shortcuts(event.scancode)
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if is_mouse_in_canvas():
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_handle_zoom(event)
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if paint_canvas.is_active_layer_locked():
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return
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if brush_mode == Tools.CUT:
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if event is InputEventMouseButton:
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if event.button_index == BUTTON_LEFT:
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if not event.pressed:
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commit_action()
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if (paint_canvas.mouse_in_region and paint_canvas.mouse_on_top):
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if event is InputEventMouseButton:
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match brush_mode:
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Tools.BUCKET:
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if event.button_index == BUTTON_LEFT:
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if event.pressed:
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if _current_action == null:
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_current_action = get_action()
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do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
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Tools.COLORPICKER:
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if event.button_index == BUTTON_LEFT:
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if event.pressed:
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if paint_canvas.get_pixel(cell_mouse_position.x, cell_mouse_position.y).a == 0:
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return
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selected_color = paint_canvas.get_pixel(cell_mouse_position.x, cell_mouse_position.y)
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_picked_color = true
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find_node("Colors").add_color_prefab(selected_color)
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elif _picked_color:
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set_brush(_previous_tool)
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elif event.button_index == BUTTON_RIGHT:
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if event.pressed:
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set_brush(_previous_tool)
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Tools.PASTECUT:
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if event.button_index == BUTTON_RIGHT:
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if event.pressed:
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commit_action()
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set_brush(Tools.PAINT)
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func _process(delta):
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if not is_visible_in_tree():
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return
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if paint_canvas_container_node == null or paint_canvas == null:
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return
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if is_any_menu_open():
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return
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if is_mouse_in_canvas():
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_handle_scroll()
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#Update commonly used variables
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var grid_size = paint_canvas.pixel_size
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mouse_position = get_global_mouse_position() #paint_canvas.get_local_mouse_position()
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canvas_position = paint_canvas.rect_global_position
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canvas_mouse_position = Vector2(mouse_position.x - canvas_position.x, mouse_position.y - canvas_position.y)
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if is_mouse_in_canvas():
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cell_mouse_position = Vector2(
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floor(canvas_mouse_position.x / grid_size),
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floor(canvas_mouse_position.y / grid_size))
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cell_color = paint_canvas.get_pixel(cell_mouse_position.x, cell_mouse_position.y)
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update_text_info()
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# if not is_mouse_in_canvas():
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# paint_canvas.tool_layer.clear()
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# paint_canvas.update()
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# paint_canvas.tool_layer.update_texture()
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# else:
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if is_mouse_in_canvas():
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if not paint_canvas.is_active_layer_locked():
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if is_position_in_canvas(get_global_mouse_position()) or \
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is_position_in_canvas(_last_mouse_pos_canvas_area):
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brush_process()
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else:
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print(cell_mouse_position, " not in ", paint_canvas_container_node.rect_size)
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print("not in canvas")
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_draw_tool_brush()
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#Update last variables with the current variables
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last_mouse_position = mouse_position
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last_canvas_position = canvas_position
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last_canvas_mouse_position = canvas_mouse_position
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last_cell_mouse_position = cell_mouse_position
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last_cell_color = cell_color
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_last_mouse_pos_canvas_area = get_global_mouse_position() #paint_canvas_container_node.get_local_mouse_position()
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func _handle_shortcuts(scancode):
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match scancode:
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K_UNDO:
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undo_action()
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K_REDO:
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redo_action()
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K_PENCIL:
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set_brush(Tools.PAINT)
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K_BRUSH:
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set_brush(Tools.BRUSH)
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K_BUCKET:
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set_brush(Tools.BUCKET)
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K_RAINBOW:
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set_brush(Tools.RAINBOW)
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K_LINE:
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set_brush(Tools.LINE)
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K_DARK:
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set_brush(Tools.DARKEN)
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K_BRIGHT:
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set_brush(Tools.BRIGHTEN)
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K_CUT:
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set_brush(Tools.CUT)
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K_PICK:
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set_brush(Tools.COLORPICKER)
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func _draw_tool_brush():
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paint_canvas.tool_layer.clear()
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match brush_mode:
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Tools.PASTECUT:
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for idx in range(_selection_cells.size()):
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var pixel = _selection_cells[idx]
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# if pixel.x < 0 or pixel.y < 0:
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# print(pixel)
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var color = _selection_colors[idx]
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pixel -= _cut_pos + _cut_size / 2
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pixel += cell_mouse_position
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paint_canvas._set_pixel_v(paint_canvas.tool_layer, pixel, color)
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Tools.BRUSH:
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var pixels = BrushPrefabs.get_brush(selected_brush_prefab, find_node("BrushSize").value)
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for pixel in pixels:
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paint_canvas._set_pixel(paint_canvas.tool_layer,
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cell_mouse_position.x + pixel.x, cell_mouse_position.y + pixel.y, selected_color)
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Tools.RAINBOW:
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paint_canvas._set_pixel(paint_canvas.tool_layer,
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cell_mouse_position.x, cell_mouse_position.y, Color(0.46875, 0.446777, 0.446777, 0.196078))
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Tools.COLORPICKER:
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paint_canvas._set_pixel(paint_canvas.tool_layer,
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cell_mouse_position.x, cell_mouse_position.y, Color(0.866667, 0.847059, 0.847059, 0.196078))
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_:
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paint_canvas._set_pixel(paint_canvas.tool_layer,
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cell_mouse_position.x, cell_mouse_position.y, selected_color)
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paint_canvas.update()
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#TODO add here brush prefab drawing
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paint_canvas.tool_layer.update_texture()
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func _handle_scroll():
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if Input.is_mouse_button_pressed(BUTTON_MIDDLE):
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if _middle_mouse_pressed_start_pos == null:
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_middle_mouse_pressed_start_pos = paint_canvas.rect_position
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_middle_mouse_pressed_pos = get_global_mouse_position()
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paint_canvas.rect_position = _middle_mouse_pressed_start_pos
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paint_canvas.rect_position += get_global_mouse_position() - _middle_mouse_pressed_pos
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elif _middle_mouse_pressed_start_pos != null:
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_middle_mouse_pressed_start_pos = null
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const max_zoom_out = 1
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const max_zoom_in = 50
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func _handle_zoom(event):
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if not event is InputEventMouseButton:
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return
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if event.is_pressed():
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if event.button_index == BUTTON_WHEEL_UP:
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var px = min(paint_canvas.pixel_size * 2, max_zoom_in)
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if px == paint_canvas.pixel_size:
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return
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paint_canvas.set_pixel_size(px)
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find_node("CanvasBackground").material.set_shader_param(
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"pixel_size", 8 * pow(0.5, big_grid_pixels)/paint_canvas.pixel_size)
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paint_canvas.rect_position -= paint_canvas.get_local_mouse_position()
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paint_canvas.rect_position.x = clamp(paint_canvas.rect_position.x, -paint_canvas.rect_size.x * 0.8, rect_size.x)
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paint_canvas.rect_position.y = clamp(paint_canvas.rect_position.y, -paint_canvas.rect_size.y * 0.8, rect_size.y)
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elif event.button_index == BUTTON_WHEEL_DOWN:
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var px = max(paint_canvas.pixel_size / 2.0, max_zoom_out)
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if px == paint_canvas.pixel_size:
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return
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paint_canvas.set_pixel_size(px)
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find_node("CanvasBackground").material.set_shader_param(
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# 4 2 1
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"pixel_size", 8 * pow(0.5, big_grid_pixels)/paint_canvas.pixel_size)
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paint_canvas.rect_position += paint_canvas.get_local_mouse_position() / 2
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paint_canvas.rect_position.x = clamp(paint_canvas.rect_position.x, -paint_canvas.rect_size.x * 0.8, rect_size.x)
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paint_canvas.rect_position.y = clamp(paint_canvas.rect_position.y, -paint_canvas.rect_size.y * 0.8, rect_size.y)
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func _handle_cut():
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if Input.is_mouse_button_pressed(BUTTON_RIGHT):
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paint_canvas.clear_preview_layer()
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set_brush(_previous_tool)
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return
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if Input.is_mouse_button_pressed(BUTTON_LEFT):
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for pixel_pos in GEUtils.get_pixels_in_line(cell_mouse_position, last_cell_mouse_position):
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for idx in range(_selection_cells.size()):
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var pixel = _selection_cells[idx]
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var color = _selection_colors[idx]
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pixel -= _cut_pos + _cut_size / 2
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pixel += pixel_pos
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paint_canvas.set_pixel_v(pixel, color)
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else:
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if _last_preview_draw_cell_pos == cell_mouse_position:
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return
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paint_canvas.clear_preview_layer()
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for idx in range(_selection_cells.size()):
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var pixel = _selection_cells[idx]
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var color = _selection_colors[idx]
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pixel -= _cut_pos + _cut_size / 2
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pixel += cell_mouse_position
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paint_canvas.set_preview_pixel_v(pixel, color)
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_last_preview_draw_cell_pos = cell_mouse_position
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func brush_process():
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if Input.is_mouse_button_pressed(BUTTON_LEFT):
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if _current_action == null:
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_current_action = get_action()
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if brush_mode == Tools.COLORPICKER:
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_current_action = null
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match brush_mode:
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Tools.PAINT:
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do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
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Tools.BRUSH:
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do_action([cell_mouse_position, last_cell_mouse_position, selected_color,
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selected_brush_prefab, find_node("BrushSize").value])
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Tools.LINE:
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do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
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Tools.RECT:
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do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
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Tools.DARKEN:
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do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
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Tools.BRIGHTEN:
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do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
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Tools.COLORPICKER:
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pass
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Tools.CUT:
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do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
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Tools.PASTECUT:
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do_action([cell_mouse_position, last_cell_mouse_position,
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_selection_cells, _selection_colors,
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_cut_pos, _cut_size])
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Tools.RAINBOW:
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do_action([cell_mouse_position, last_cell_mouse_position])
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paint_canvas.update()
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elif Input.is_mouse_button_pressed(BUTTON_RIGHT):
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paint_canvas.update()
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if _current_action == null:
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_current_action = get_action()
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match brush_mode:
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Tools.PAINT:
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do_action([cell_mouse_position, last_cell_mouse_position, Color.transparent])
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Tools.BRUSH:
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do_action([cell_mouse_position, last_cell_mouse_position, Color.transparent,
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selected_brush_prefab, find_node("BrushSize").value])
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else:
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if _current_action and _current_action.can_commit():
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commit_action()
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paint_canvas.update()
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func update_text_info():
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var text = ""
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var cell_color_text = cell_color
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cell_color_text = Color(0, 0, 0, 0)
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text += \
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str("FPS %s\t" + \
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"Mouse Position %s\t" + \
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"Canvas Mouse Position %s \t" + \
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"Canvas Position %s\t\n" + \
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"Cell Position %s \t" + \
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"Cell Color %s\t") % [
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str(Engine.get_frames_per_second()),
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str(mouse_position),
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str(canvas_mouse_position),
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str(canvas_position),
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str(cell_mouse_position),
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str(cell_color_text),
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]
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find_node("DebugTextDisplay").display_text(text)
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func _on_Save_pressed():
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get_node("SaveFileDialog").show()
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#---------------------------------------
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# Actions
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#---------------------------------------
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func do_action(data: Array):
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if _current_action == null:
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#print("clear redo")
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_redo_history.clear()
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_current_action.do_action(paint_canvas, data)
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func commit_action():
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if not _current_action:
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return
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#print("commit action")
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var commit_data = _current_action.commit_action(paint_canvas)
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var action = get_action()
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action.action_data = _current_action.action_data.duplicate(true)
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_actions_history.push_back(action)
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_redo_history.clear()
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match brush_mode:
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Tools.CUT:
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_cut_pos = _current_action.mouse_start_pos
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_cut_size = _current_action.mouse_end_pos - _current_action.mouse_start_pos
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_selection_cells = _current_action.action_data.redo.cells.duplicate()
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_selection_colors = _current_action.action_data.redo.colors.duplicate()
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set_brush(Tools.PASTECUT)
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_:
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_current_action = null
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func redo_action():
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if _redo_history.empty():
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print("nothing to redo")
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return
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var action = _redo_history.pop_back()
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if not action:
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return
|
|
_actions_history.append(action)
|
|
action.redo_action(paint_canvas)
|
|
paint_canvas.update()
|
|
#print("redo action")
|
|
|
|
|
|
func undo_action():
|
|
var action = _actions_history.pop_back()
|
|
if not action:
|
|
return
|
|
_redo_history.append(action)
|
|
action.undo_action(paint_canvas)
|
|
update()
|
|
paint_canvas.update()
|
|
#print("undo action")
|
|
|
|
|
|
func get_action():
|
|
match brush_mode:
|
|
Tools.PAINT:
|
|
return GEPencil.new()
|
|
Tools.BRUSH:
|
|
return GEBrush.new()
|
|
Tools.LINE:
|
|
return GELine.new()
|
|
Tools.RAINBOW:
|
|
return GERainbow.new()
|
|
Tools.BUCKET:
|
|
return GEBucket.new()
|
|
Tools.RECT:
|
|
return GERect.new()
|
|
Tools.DARKEN:
|
|
return GEDarken.new()
|
|
Tools.BRIGHTEN:
|
|
return GEBrighten.new()
|
|
Tools.CUT:
|
|
return GECut.new()
|
|
Tools.PASTECUT:
|
|
return GEPasteCut.new()
|
|
_:
|
|
#print("no tool!")
|
|
return null
|
|
|
|
|
|
############################################
|
|
# Brushes
|
|
############################################
|
|
|
|
|
|
func set_selected_color(color):
|
|
selected_color = color
|
|
|
|
|
|
func set_brush(new_mode):
|
|
if brush_mode == new_mode:
|
|
return
|
|
_previous_tool = brush_mode
|
|
brush_mode = new_mode
|
|
|
|
_current_action = get_action()
|
|
|
|
match _previous_tool:
|
|
Tools.CUT:
|
|
paint_canvas.clear_preview_layer()
|
|
Tools.PASTECUT:
|
|
_selection_cells.clear()
|
|
_selection_colors.clear()
|
|
Tools.BUCKET:
|
|
_current_action = null
|
|
#print("Selected: ", Tools.keys()[brush_mode])
|
|
|
|
|
|
func change_color(new_color):
|
|
if new_color.a == 0:
|
|
return
|
|
selected_color = new_color
|
|
find_node("ColorPicker").color = selected_color
|
|
|
|
|
|
func _on_ColorPicker_color_changed(color):
|
|
selected_color = color
|
|
|
|
|
|
func _on_PaintTool_pressed():
|
|
set_brush(Tools.PAINT)
|
|
|
|
|
|
func _on_BucketTool_pressed():
|
|
set_brush(Tools.BUCKET)
|
|
|
|
|
|
func _on_RainbowTool_pressed():
|
|
set_brush(Tools.RAINBOW)
|
|
|
|
|
|
func _on_BrushTool_pressed():
|
|
set_brush(Tools.BRUSH)
|
|
|
|
|
|
func _on_LineTool_pressed():
|
|
set_brush(Tools.LINE)
|
|
|
|
|
|
func _on_RectTool_pressed():
|
|
set_brush(Tools.RECT)
|
|
|
|
|
|
func _on_DarkenTool_pressed():
|
|
set_brush(Tools.DARKEN)
|
|
|
|
|
|
func _on_BrightenTool_pressed():
|
|
set_brush(Tools.BRIGHTEN)
|
|
|
|
|
|
func _on_ColorPickerTool_pressed():
|
|
set_brush(Tools.COLORPICKER)
|
|
|
|
|
|
func _on_CutTool_pressed():
|
|
set_brush(Tools.CUT)
|
|
|
|
|
|
func _on_Editor_visibility_changed():
|
|
pause_mode = not visible
|
|
|
|
|
|
|
|
############################################
|
|
# Layer
|
|
############################################
|
|
|
|
func highlight_layer(layer_name: String):
|
|
for button in layer_buttons.get_children():
|
|
if paint_canvas.find_layer_by_name(button.name).locked:
|
|
button.get("custom_styles/panel").set("bg_color", locked_layer_highlight)
|
|
elif button.name == layer_name:
|
|
button.get("custom_styles/panel").set("bg_color", current_layer_highlight)
|
|
else:
|
|
button.get("custom_styles/panel").set("bg_color", other_layer_highlight)
|
|
|
|
|
|
func toggle_layer_visibility(button, layer_name: String):
|
|
#print("toggling: ", layer_name)
|
|
paint_canvas.toggle_layer_visibility(layer_name)
|
|
|
|
|
|
func select_layer(layer_name: String):
|
|
#print("select layer: ", layer_name)
|
|
paint_canvas.select_layer(layer_name)
|
|
highlight_layer(layer_name)
|
|
|
|
|
|
func lock_layer(button, layer_name: String):
|
|
paint_canvas.toggle_lock_layer(layer_name)
|
|
highlight_layer(paint_canvas.get_active_layer().name)
|
|
|
|
|
|
func add_new_layer():
|
|
var new_layer_button = layer_buttons.get_child(0).duplicate()
|
|
new_layer_button.set("custom_styles/panel", layer_buttons.get_child(0).get("custom_styles/panel").duplicate())
|
|
layer_buttons.add_child_below_node(
|
|
layer_buttons.get_child(layer_buttons.get_child_count() - 1), new_layer_button, true)
|
|
_total_added_layers += 1
|
|
new_layer_button.find_node("Select").text = "Layer " + str(_total_added_layers)
|
|
_layer_button_ref[new_layer_button.name] = new_layer_button
|
|
_connect_layer_buttons()
|
|
|
|
var layer: GELayer = paint_canvas.add_new_layer(new_layer_button.name)
|
|
|
|
highlight_layer(paint_canvas.get_active_layer().name)
|
|
#print("added layer: ", layer.name)
|
|
return layer
|
|
|
|
|
|
func remove_active_layer():
|
|
if layer_buttons.get_child_count() <= 1:
|
|
return
|
|
var layer_name = paint_canvas.active_layer.name
|
|
paint_canvas.remove_layer(layer_name)
|
|
layer_buttons.remove_child(_layer_button_ref[layer_name])
|
|
_layer_button_ref[layer_name].queue_free()
|
|
_layer_button_ref.erase(layer_name)
|
|
|
|
highlight_layer(paint_canvas.get_active_layer().name)
|
|
|
|
|
|
func duplicate_active_layer():
|
|
var new_layer_button = layer_buttons.get_child(0).duplicate()
|
|
new_layer_button.set("custom_styles/panel", layer_buttons.get_child(0).get("custom_styles/panel").duplicate())
|
|
layer_buttons.add_child_below_node(
|
|
layer_buttons.get_child(layer_buttons.get_child_count() - 1), new_layer_button, true)
|
|
|
|
_total_added_layers += 1 # for keeping track...
|
|
new_layer_button.find_node("Select").text = "Layer " + str(_total_added_layers)
|
|
|
|
var new_layer = paint_canvas.duplicate_layer(paint_canvas.active_layer.name, new_layer_button.name)
|
|
new_layer.update_texture()
|
|
_layer_button_ref[new_layer.name] = new_layer_button
|
|
|
|
new_layer_button.find_node("Select").connect("pressed", self, "select_layer", [new_layer_button.name])
|
|
new_layer_button.find_node("Visible").connect("pressed", self, "toggle_layer_visibility",
|
|
[new_layer_button.find_node("Visible"), new_layer_button.name])
|
|
new_layer_button.find_node("Up").connect("pressed", self, "move_down", [new_layer_button])
|
|
new_layer_button.find_node("Down").connect("pressed", self, "move_up", [new_layer_button])
|
|
new_layer_button.find_node("Lock").connect("pressed", self, "lock_layer", [new_layer_button, new_layer_button.name])
|
|
|
|
# update highlight
|
|
highlight_layer(paint_canvas.get_active_layer().name)
|
|
#print("added layer: ", new_layer.name, " (total:", layer_buttons.get_child_count(), ")")
|
|
|
|
|
|
func move_up(layer_btn):
|
|
var new_idx = min(layer_btn.get_index() + 1, layer_buttons.get_child_count())
|
|
#print("move_up: ", layer_btn.name, " from ", layer_btn.get_index(), " to ", new_idx)
|
|
layer_buttons.move_child(layer_btn, new_idx)
|
|
paint_canvas.move_layer_back(layer_btn.name)
|
|
|
|
|
|
func move_down(layer_btn):
|
|
var new_idx = max(layer_btn.get_index() - 1, 0)
|
|
#print("move_down: ", layer_btn.name, " from ", layer_btn.get_index(), " to ", new_idx)
|
|
layer_buttons.move_child(layer_btn, new_idx)
|
|
paint_canvas.move_layer_forward(layer_btn.name)
|
|
|
|
|
|
func _connect_layer_buttons():
|
|
for layer_btn in layer_buttons.get_children():
|
|
if layer_btn.find_node("Select").is_connected("pressed", self, "select_layer"):
|
|
continue
|
|
layer_btn.find_node("Select").connect("pressed", self, "select_layer", [layer_btn.name])
|
|
layer_btn.find_node("Visible").connect("pressed", self, "toggle_layer_visibility",
|
|
[layer_btn.find_node("Visible"), layer_btn.name])
|
|
layer_btn.find_node("Up").connect("pressed", self, "move_down", [layer_btn])
|
|
layer_btn.find_node("Down").connect("pressed", self, "move_up", [layer_btn])
|
|
layer_btn.find_node("Lock").connect("pressed", self, "lock_layer",
|
|
[layer_btn, layer_btn.name])
|
|
|
|
|
|
func _on_Button_pressed():
|
|
add_new_layer()
|
|
|
|
|
|
func _on_PaintCanvasContainer_mouse_entered():
|
|
if mouse_on_top == true:
|
|
return
|
|
mouse_on_top = true
|
|
paint_canvas.tool_layer.clear()
|
|
paint_canvas.update()
|
|
paint_canvas.tool_layer.update_texture()
|
|
|
|
|
|
func _on_PaintCanvasContainer_mouse_exited():
|
|
if mouse_on_top == false:
|
|
return
|
|
mouse_on_top = false
|
|
paint_canvas.tool_layer.clear()
|
|
paint_canvas.update()
|
|
paint_canvas.tool_layer.update_texture()
|
|
|
|
|
|
func _on_ColorPicker_popup_closed():
|
|
find_node("Colors").add_color_prefab(find_node("ColorPicker").color)
|
|
|
|
|
|
############################################
|
|
# MISC
|
|
############################################
|
|
|
|
func is_position_in_canvas(pos):
|
|
if Rect2(paint_canvas_container_node.rect_global_position,
|
|
paint_canvas_container_node.rect_global_position + paint_canvas_container_node.rect_size).has_point(pos):
|
|
return true
|
|
return false
|
|
|
|
|
|
func is_mouse_in_canvas() -> bool:
|
|
if is_position_in_canvas(get_global_mouse_position()):
|
|
return true #mouse_on_top # check if mouse is inside canvas
|
|
else:
|
|
return false
|
|
|
|
|
|
func is_any_menu_open() -> bool:
|
|
return $ChangeCanvasSize.visible or \
|
|
$ChangeGridSizeDialog.visible or \
|
|
$Settings.visible or \
|
|
$LoadFileDialog.visible or \
|
|
$SaveFileDialog.visible or \
|
|
find_node("Navbar").is_any_menu_open()
|
|
|
|
|
|
|
|
func _on_LockAlpha_pressed():
|
|
var checked = find_node("LockAlpha").pressed
|
|
paint_canvas.active_layer.toggle_alpha_locked()
|
|
for i in range(find_node("Layer").get_popup().get_item_count()):
|
|
if find_node("Layer").get_popup().get_item_text(i) == "Toggle Alpha Locked":
|
|
find_node("Layer").get_popup().set_item_checked(i, not find_node("Layer").get_popup().is_item_checked(i))
|
|
|
|
|
|
func _on_BrushRect_pressed():
|
|
if brush_mode != Tools.BRUSH:
|
|
set_brush(Tools.BRUSH)
|
|
selected_brush_prefab = BrushPrefabs.Type.RECT
|
|
|
|
|
|
func _on_BrushCircle_pressed():
|
|
if brush_mode != Tools.BRUSH:
|
|
set_brush(Tools.BRUSH)
|
|
selected_brush_prefab = BrushPrefabs.Type.CIRCLE
|
|
|
|
|
|
func _on_BrushVLine_pressed():
|
|
if brush_mode != Tools.BRUSH:
|
|
set_brush(Tools.BRUSH)
|
|
selected_brush_prefab = BrushPrefabs.Type.V_LINE
|
|
|
|
|
|
func _on_BrushHLine_pressed():
|
|
if brush_mode != Tools.BRUSH:
|
|
set_brush(Tools.BRUSH)
|
|
selected_brush_prefab = BrushPrefabs.Type.H_LINE
|
|
|
|
|
|
func _on_BrushSize_value_changed(value: float):
|
|
find_node("BrushSizeLabel").text = str(int(value))
|
|
|
|
|
|
func _on_XSymmetry_pressed():
|
|
paint_canvas.symmetry_x = not paint_canvas.symmetry_x
|
|
|
|
|
|
func _on_YSymmetry_pressed():
|
|
paint_canvas.symmetry_y = not paint_canvas.symmetry_y
|