mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
131 lines
3.0 KiB
GDScript
131 lines
3.0 KiB
GDScript
tool
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extends Control
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signal inspect_data
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export(PackedScene) var resource_scene : PackedScene
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export(PackedScene) var folder_entry_button_scene : PackedScene
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export(String) var base_folder : String = "res://"
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export(NodePath) var main_container : NodePath
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export(NodePath) var folder_entry_container_path : NodePath
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var _main_container : Node
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var _resource_scene : Node
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var _folder_entry_container : Node
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var _modules : Array = Array()
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var _folders : Array = Array()
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func _old_ready():
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var dir : Directory = Directory.new()
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if dir.file_exists("res://ess_data.json"):
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var file : File = File.new()
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if file.open("res://ess_data.json", File.READ) == OK:
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var s : String = file.get_as_text()
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_folders = parse_json(s)
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file.close()
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_main_container = get_node(main_container)
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_resource_scene = resource_scene.instance()
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_main_container.add_child(_resource_scene)
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_resource_scene.owner = _main_container
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_resource_scene.connect("inspect_data", self, "inspect_data")
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_folder_entry_container = get_node(folder_entry_container_path)
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for ch in _folder_entry_container.get_children():
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ch.queue_free()
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var index = 0
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for f in _folders:
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if f.has("header"):
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var h : Label = Label.new()
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_folder_entry_container.add_child(h)
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h.owner = _folder_entry_container
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h.text = f["header"]
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var fe : Node = folder_entry_button_scene.instance()
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_folder_entry_container.add_child(fe)
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fe.owner = _folder_entry_container
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fe.text = f["name"]
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fe.tab = index
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fe.set_main_panel(self)
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index += 1
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set_tab(0)
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# set_tab("test")
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func initialize_modules() -> void:
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_modules.clear()
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load_modules_at("res://")
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_modules.sort_custom(ModulePathSorter, "sort_ascending")
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for module in _modules:
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if module.has_method("load_module"):
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module.load_module()
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func load_modules_at(path : String) -> void:
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var dir = Directory.new()
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if dir.open(path) == OK:
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dir.list_dir_begin()
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var file_name = dir.get_next()
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while file_name != "":
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if file_name == "." or file_name == "..":
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file_name = dir.get_next()
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continue
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if dir.current_is_dir():
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if path == "res://":
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load_modules_at(path + file_name)
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else:
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load_modules_at(path + "/" + file_name)
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else:
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if file_name == "game_module.tres":
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var res : Resource = null
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if path == "res://":
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res = ResourceLoader.load(path + file_name)
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else:
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res = ResourceLoader.load(path + "/" + file_name)
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if res.enabled:
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_modules.append(res)
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file_name = dir.get_next()
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else:
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print("An error occurred when trying to access the path: " + path)
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class ModulePathSorter:
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static func sort_ascending(a, b):
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if a.resource_path < b.resource_path:
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return true
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return false
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func set_tab(tab_index : int) -> void:
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hide_all()
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_resource_scene.show()
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_resource_scene.set_resource_type(_folders[tab_index]["folder"], _folders[tab_index]["type"])
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func hide_all() -> void:
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_resource_scene.hide()
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func inspect_data(var data : Resource) -> void:
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emit_signal("inspect_data", data)
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