mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
119 lines
3.3 KiB
GDScript
119 lines
3.3 KiB
GDScript
extends Control
|
|
|
|
# Copyright (c) 2019-2020 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
var opener_button : BaseButton
|
|
|
|
export(PackedScene) var spec_scene : PackedScene
|
|
export(PackedScene) var spec_switcher_scene : PackedScene
|
|
export(NodePath) var spec_container_path : NodePath
|
|
export(NodePath) var spec_switcher_path : NodePath
|
|
|
|
var _spec_container : Node
|
|
var _spec_switcher_container : Node
|
|
|
|
var _data : EntityData
|
|
var _player : Entity
|
|
|
|
func _ready():
|
|
connect("visibility_changed", self, "on_visibility_changed")
|
|
|
|
_spec_container = get_node(spec_container_path)
|
|
_spec_switcher_container = get_node(spec_switcher_path)
|
|
|
|
func set_player(player : Entity) -> void:
|
|
if _player != null:
|
|
_player.disconnect("centity_data_changed", self, "centity_data_changed")
|
|
|
|
_player = player
|
|
|
|
if _player == null:
|
|
return
|
|
|
|
_player.connect("centity_data_changed", self, "centity_data_changed")
|
|
|
|
centity_data_changed(_player.centity_data)
|
|
|
|
|
|
func select_spec(index : int) -> void:
|
|
for ch in _spec_container.get_children():
|
|
ch.hide()
|
|
|
|
if _spec_container.get_child_count() <= index:
|
|
return
|
|
|
|
_spec_container.get_child(index).show()
|
|
|
|
func centity_data_changed(data: EntityData) -> void:
|
|
if _data == data:
|
|
return
|
|
|
|
_data = data
|
|
|
|
for ch in _spec_container.get_children():
|
|
ch.queue_free()
|
|
_spec_container.remove_child(ch)
|
|
|
|
for ch in _spec_switcher_container.get_children():
|
|
ch.queue_free()
|
|
|
|
if data == null or data.entity_class_data == null:
|
|
return
|
|
|
|
var cd : EntityClassData = data.entity_class_data
|
|
|
|
for i in range(cd.get_num_specs()):
|
|
var spec : CharacterSpec = cd.get_spec(i)
|
|
|
|
if spec == null:
|
|
continue
|
|
|
|
# var b : Node = spec_switcher_scene.instance()
|
|
# _spec_switcher_container.add_child(b)
|
|
# b.owner = _spec_switcher_container
|
|
# b.set_spec_index(self, i)
|
|
|
|
var s : Node = spec_scene.instance()
|
|
_spec_container.add_child(s)
|
|
s.owner = _spec_container
|
|
|
|
if spec.text_name != "":
|
|
s.name = spec.text_name
|
|
|
|
s.set_spec(_player, spec, i)
|
|
|
|
func on_visibility_changed():
|
|
if opener_button:
|
|
if visible && !opener_button.pressed:
|
|
opener_button.pressed = true
|
|
return
|
|
|
|
if !visible && opener_button.pressed:
|
|
opener_button.pressed = false
|
|
|
|
func _on_button_toggled(button_pressed):
|
|
if button_pressed:
|
|
if !visible:
|
|
show()
|
|
else:
|
|
if visible:
|
|
hide()
|