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mirror of https://github.com/Relintai/broken_seals.git synced 2024-12-28 13:27:10 +01:00
broken_seals/game/data/voxel_surfaces
2020-02-15 15:42:40 +01:00
..
0_air.tres Data Part 3. 2019-11-20 13:59:32 +01:00
1_stone.tres Created a grass texture, and a dirt texture. Modified my old textures. Now the world's textures are 64x64, and the voxel scale is 2. 2019-12-23 22:45:29 +01:00
2_test.tres Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
3_test2.tres Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
4_dungeon_stone.tres Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
stone_2_albedo.png.import Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00
stone_2.ptex Created 3 textures using godot-procedural-textures (https://github.com/RodZill4/godot-procedural-textures). Also the test dungeon start room now generates a little ruined structure outside as the entrace. 2019-12-08 19:44:08 +01:00