broken_seals/game/ui/windows
2020-07-04 20:30:42 +02:00
..
base
inventory
CharacterWindow.gd Added a simple stub Character Window (with 2 culomns), and the talent window now also has 2 culomns, one will be physical (character level) talents, and one will be astral (class). 2020-05-26 17:41:05 +02:00
CharacterWindow.tscn A few tweaks. 2020-05-26 17:45:58 +02:00
CraftingWindow.gd Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
CraftingWindow.tscn
CraftItemDescription.gd
InventoryWindow.tscn
SpellBookWindow.gd Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
SpellBookWindow.tscn The spell book will now show not yet learned class spell. 2020-06-23 21:59:23 +02:00
SpellContainer.gd Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
SpellContainer.tscn Moved around a few autoloads. 2020-07-04 20:30:42 +02:00
SpellDragAndDropSpellBook.gd Update ESS to the latest to get the id to resource path changes. 2020-04-19 18:27:38 +02:00
TalentWindow.gd Now the windows are properly togglable. 2020-02-27 12:27:55 +01:00
TalentWindow.tscn A few tweaks. 2020-05-26 17:45:58 +02:00
TrainerWindow.gd Added a simple stub Character Window (with 2 culomns), and the talent window now also has 2 culomns, one will be physical (character level) talents, and one will be astral (class). 2020-05-26 17:41:05 +02:00
TrainerWindow.tscn Added a trainer window. It's functionality has not been implemented yet. 2020-05-25 12:44:03 +02:00
VBoxContainer.gd