broken_seals/game/steering_ai_framework/Behaviors/GSAISeek.gd

20 lines
544 B
GDScript

# Calculates an acceleration to take an agent to a target agent's position
# directly.
class_name GSAISeek
extends GSAISteeringBehavior
# The target that the behavior aims to move the agent to.
var target: GSAIAgentLocation
func _init(agent: GSAISteeringAgent, _target: GSAIAgentLocation).(agent) -> void:
self.target = _target
func _calculate_steering(acceleration: GSAITargetAcceleration) -> void:
acceleration.linear = (
(target.position - agent.position).normalized()
* agent.linear_acceleration_max
)
acceleration.angular = 0