broken_seals/game/steering_ai_framework/Behaviors/GSAILookWhereYouGo.gd

21 lines
635 B
GDScript

# Calculates an angular acceleration to match an agent's orientation to its
# direction of travel.
class_name GSAILookWhereYouGo
extends GSAIMatchOrientation
func _init(agent: GSAISteeringAgent, use_z := false).(agent, null, use_z) -> void:
pass
func _calculate_steering(accel: GSAITargetAcceleration) -> void:
if agent.linear_velocity.length_squared() < agent.zero_linear_speed_threshold:
accel.set_zero()
else:
var orientation := (
GSAIUtils.vector3_to_angle(agent.linear_velocity)
if use_z
else GSAIUtils.vector2_to_angle(GSAIUtils.to_vector2(agent.linear_velocity))
)
_match_orientation(accel, orientation)