broken_seals/game/steering_ai_framework/Behaviors/GSAIFlee.gd

16 lines
424 B
GDScript

# Calculates acceleration to take an agent directly away from a target agent.
class_name GSAIFlee
extends GSAISeek
func _init(agent: GSAISteeringAgent, target: GSAIAgentLocation).(agent, target) -> void:
pass
func _calculate_steering(acceleration: GSAITargetAcceleration) -> void:
acceleration.linear = (
(agent.position - target.position).normalized()
* agent.linear_acceleration_max
)
acceleration.angular = 0