broken_seals/game/steering_ai_framework/Behaviors/GSAICohesion.gd

31 lines
954 B
GDScript

# Calculates an acceleration that attempts to move the agent towards the center
# of mass of the agents in the area defined by the `GSAIProximity`.
class_name GSAICohesion
extends GSAIGroupBehavior
var _center_of_mass: Vector3
func _init(agent: GSAISteeringAgent, proximity: GSAIProximity).(agent, proximity) -> void:
pass
func _calculate_steering(acceleration: GSAITargetAcceleration) -> void:
acceleration.set_zero()
_center_of_mass = Vector3.ZERO
var neighbor_count = proximity._find_neighbors(_callback)
if neighbor_count > 0:
_center_of_mass *= 1.0 / neighbor_count
acceleration.linear = (
(_center_of_mass - agent.position).normalized()
* agent.linear_acceleration_max
)
# Callback for the proximity to call when finding neighbors. Adds `neighbor`'s position
# to the center of mass of the group.
# tags: virtual
func _report_neighbor(neighbor: GSAISteeringAgent) -> bool:
_center_of_mass += neighbor.position
return true