mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
92 lines
3.1 KiB
GDScript
92 lines
3.1 KiB
GDScript
tool
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extends MMNode
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var Shapes = preload("res://addons/mat_maker_gd/nodes/common/shapes.gd")
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enum ShapeType {
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SHAPE_TYPE_CIRCLE = 0,
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SHAPE_TYPE_POLYGON = 1,
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SHAPE_TYPE_STAR = 2,
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SHAPE_TYPE_CURVED_STAR = 3,
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SHAPE_TYPE_RAYS = 4,
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}
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export(Resource) var image : Resource
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export(int, "Circle,Polygon,Star,Curved Star,Rays") var shape_type : int = 0
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export(int) var sides : int = 6
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export(Resource) var radius : Resource
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export(Resource) var edge : Resource
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func _init_properties():
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if !image:
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image = MMNodeUniversalProperty.new()
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image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
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image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
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if !radius:
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radius = MMNodeUniversalProperty.new()
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radius.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
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radius.set_default_value(0.34375)
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radius.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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radius.slot_name = "radius"
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radius.value_step = 0.05
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if !edge:
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edge = MMNodeUniversalProperty.new()
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edge.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_FLOAT
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edge.set_default_value(0.2)
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edge.input_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_UNIVERSAL
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edge.slot_name = "edge"
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edge.value_step = 0.05
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register_input_property(radius)
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register_input_property(edge)
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register_output_property(image)
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_texture_universal(image)
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mm_graph_node.add_slot_enum(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_shape_typoe", "set_shape_typoe", "shape_type", [ "Circle", "Polygon", "Star", "Curved Star", "Rays" ])
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mm_graph_node.add_slot_int(MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_NONE, "get_sides", "set_sides", "sides")#, Vector2(1, 10))
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mm_graph_node.add_slot_float_universal(radius)
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mm_graph_node.add_slot_float_universal(edge)
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func _render(material) -> void:
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var img : Image = render_image(material)
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image.set_value(img)
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func get_value_for(uv : Vector2, pseed : int) -> Color:
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var c : float = 0
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if shape_type == ShapeType.SHAPE_TYPE_CIRCLE:
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c = Shapes.shape_circle(uv, sides, radius.get_value(uv) * 1.0, edge.get_value(uv) * 1.0)
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elif shape_type == ShapeType.SHAPE_TYPE_POLYGON:
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c = Shapes.shape_polygon(uv, sides, radius.get_value(uv) * 1.0, edge.get_value(uv) * 1.0)
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elif shape_type == ShapeType.SHAPE_TYPE_STAR:
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c = Shapes.shape_star(uv, sides, radius.get_value(uv) * 1.0, edge.get_value(uv) * 1.0)
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elif shape_type == ShapeType.SHAPE_TYPE_CURVED_STAR:
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c = Shapes.shape_curved_star(uv, sides, radius.get_value(uv) * 1.0, edge.get_value(uv) * 1.0)
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elif shape_type == ShapeType.SHAPE_TYPE_RAYS:
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c = Shapes.shape_rays(uv, sides, radius.get_value(uv) * 1.0, edge.get_value(uv) * 1.0)
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return Color(c, c, c, 1)
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func get_shape_typoe() -> int:
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return shape_type
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func set_shape_typoe(val : int) -> void:
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shape_type = val
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set_dirty(true)
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func get_sides() -> int:
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return sides
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func set_sides(val : int) -> void:
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sides = val
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set_dirty(true)
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