broken_seals/game/addons/world_generator/resources/continent.gd

40 lines
893 B
GDScript

tool
extends "res://addons/world_generator/resources/world_gen_base_resource.gd"
class_name Continent
export(Array) var zones : Array
func get_content() -> Array:
return zones
func set_content(arr : Array) -> void:
zones = arr
func create_content(item_name : String = "") -> void:
var zone : Zone = Zone.new()
zone.resource_name = item_name
var r : Rect2 = get_rect()
r.position = Vector2()
r.size.x /= 10.0
r.size.y /= 10.0
zone.set_rect(r)
add_content(zone)
func add_content(entry : WorldGenBaseResource) -> void:
zones.append(entry)
entry.set_parent_pos(get_parent_pos() + get_rect().position)
emit_changed()
func remove_content_entry(entry : WorldGenBaseResource) -> void:
for i in range(zones.size()):
if zones[i] == entry:
zones.remove(i)
emit_changed()
return
func setup_property_inspector(inspector) -> void:
.setup_property_inspector(inspector)