broken_seals/game/test_rooms
2021-08-27 23:07:58 +02:00
..
Room1.gd
Room1.tres Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now. 2021-08-27 23:07:58 +02:00
Room1.tscn Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now. 2021-08-27 23:07:58 +02:00
Room2.tres Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now. 2021-08-27 23:07:58 +02:00
Room2.tscn Implemented room overlap checks for the building. It's only 2d for now. 2021-08-27 01:05:03 +02:00
Room3.tres Re-generate room points for all the test rooms, and also re-export them to props. 2021-08-26 20:54:10 +02:00
Room3.tscn Re-generate room points for all the test rooms, and also re-export them to props. 2021-08-26 20:54:10 +02:00
Room4.tres Re-generate room points for all the test rooms, and also re-export them to props. 2021-08-26 20:54:10 +02:00
Room4.tscn Re-generate room points for all the test rooms, and also re-export them to props. 2021-08-26 20:54:10 +02:00
Room5.tres Re-generate room points for all the test rooms, and also re-export them to props. 2021-08-26 20:54:10 +02:00
Room5.tscn Re-generate room points for all the test rooms, and also re-export them to props. 2021-08-26 20:54:10 +02:00
roomman.tscn
RoomManagerGD.gd
RoomPlug.tres The dungeon will now spawn plugs. 2021-08-27 19:30:27 +02:00
RoomPlug.tscn The dungeon will now spawn plugs. 2021-08-27 19:30:27 +02:00
test2_tiledwalldata.tres The dungeon will now spawn plugs. 2021-08-27 19:30:27 +02:00
testroompim.tscn
VisibilityNotifiert.gd