broken_seals/game/modules/core/shaders
2020-05-09 20:41:17 +02:00
..
1_standard_shader.tres Only calculate texture for uv2 if it actually needs to happen. So far doing it like this seems faster. 2020-05-09 20:41:17 +02:00
2_simple_particle_billboard_shader.shader
3_simple_y_billboard.shader
4_standard_character_shader.tres
5_standard_shader_nouv2.tres
6_standard_shader_notex.tres
7_standard_character_shader_notex.tres