mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
83 lines
2.5 KiB
Plaintext
83 lines
2.5 KiB
Plaintext
[gd_scene load_steps=8 format=2]
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[ext_resource path="res://data/spell_effects/textures/arrows.png" type="Texture" id=1]
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[ext_resource path="res://data/materials/2_simple_particle_billboard.tres" type="Material" id=2]
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[ext_resource path="res://data/shaders/3_simple_y_billboard.shader" type="Shader" id=3]
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[sub_resource type="QuadMesh" id=1]
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material = ExtResource( 2 )
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size = Vector2( 0.02, 0.02 )
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[sub_resource type="ShaderMaterial" id=2]
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shader = ExtResource( 3 )
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shader_param/albedo = Color( 0.0470588, 0.898039, 0.380392, 0.435294 )
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shader_param/texture_albedo = ExtResource( 1 )
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[sub_resource type="QuadMesh" id=3]
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material = SubResource( 2 )
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size = Vector2( 0.8, 0.8 )
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[sub_resource type="Animation" id=4]
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length = 2.0
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("MeshInstance:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.5, 1, 1.49, 2 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector3( 0.8, 0.8, 0.8 ), Vector3( 1, 1, 1 ), Vector3( 0.8, 0.8, 0.8 ), Vector3( 1, 1, 1 ), Vector3( 0.8, 0.8, 0.8 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("MeshInstance:rotation_degrees")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 1, 2 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector3( 90, 0, 0 ), Vector3( 90, 180, 0 ), Vector3( 90, 360, 0 ) ]
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}
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[node name="NautreSwiftness" type="Spatial"]
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[node name="CPUParticles" type="CPUParticles" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 )
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amount = 3
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lifetime = 0.8
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explosiveness = 0.61
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mesh = SubResource( 1 )
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emission_shape = 2
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emission_box_extents = Vector3( 0.3, 0.2, 0.3 )
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direction = Vector3( 0, 1, 0 )
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spread = 21.8
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gravity = Vector3( 0, 3.26, 0 )
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initial_velocity = 1.0
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initial_velocity_random = 0.59
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angular_velocity = 37.24
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angular_velocity_random = 0.61
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radial_accel = 1.72
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radial_accel_random = 0.44
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tangential_accel = 1.72
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damping = 3.45
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angle = 720.0
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angle_random = 0.35
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color = Color( 0.117647, 0.866667, 0.560784, 1 )
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hue_variation = -0.24
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hue_variation_random = 1.0
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 0.8, 0, 0, 0, -3.49691e-08, -0.8, 0, 0.8, -3.49691e-08, 0, 0, 0 )
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mesh = SubResource( 3 )
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material/0 = null
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Anim"
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anims/Anim = SubResource( 4 )
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