mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
54 lines
2.6 KiB
Bash
Executable File
54 lines
2.6 KiB
Bash
Executable File
#!/bin/bash
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set -e
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podman=`which podman || true`
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if [ -z $podman ]; then
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echo "podman needs to be in PATH for this script to work."
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exit 1
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fi
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files_root=$(pwd)/files
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img_version=bs
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mkdir -p logs
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export podman_build="$podman build --build-arg img_version=${img_version}"
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$podman build -v ${files_root}:/root/files -t godot-fedora:${img_version} -f Dockerfile.base . 2>&1 | tee logs/base.log
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$podman_build -t godot-linux:${img_version} -f Dockerfile.linux . 2>&1 | tee logs/linux.log
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$podman_build -t godot-windows:${img_version} -f Dockerfile.windows --ulimit nofile=65536 . 2>&1 | tee logs/windows.log
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$podman_build -t godot-javascript:${img_version} -f Dockerfile.javascript . 2>&1 | tee logs/javascript.log
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$podman_build -t godot-android:${img_version} -f Dockerfile.android . 2>&1 | tee logs/android.log
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XCODE_SDK=12.5.1
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OSX_SDK=11.3
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IOS_SDK=14.5
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if [ ! -e files/MacOSX${OSX_SDK}.sdk.tar.xz ] || [ ! -e files/iPhoneOS${IOS_SDK}.sdk.tar.xz ] || [ ! -e files/iPhoneSimulator${IOS_SDK}.sdk.tar.xz ]; then
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if [ ! -e files/Xcode_${XCODE_SDK}.xip ]; then
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echo "files/Xcode_${XCODE_SDK}.xip is required. It can be downloaded from https://developer.apple.com/download/more/ with a valid apple ID."
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exit 1
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fi
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echo "Building OSX and iOS SDK packages. This will take a while"
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$podman_build -t godot-xcode-packer:${img_version} -f Dockerfile.xcode -v ${files_root}:/root/files . 2>&1 | tee logs/xcode.log
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$podman run -it --rm -v ${files_root}:/root/files godot-xcode-packer:${img_version} 2>&1 | tee logs/xcode_packer.log
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fi
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$podman_build -t godot-osx:${img_version} -v ${files_root}:/root/files -f Dockerfile.osx . 2>&1 | tee logs/osx.log
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$podman_build -t godot-ios:${img_version} -v ${files_root}:/root/files -f Dockerfile.ios . 2>&1 | tee logs/ios.log
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if [ ! -e files/msvc2017.tar ]; then
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echo
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echo "files/msvc2017.tar is missing. This file can be created on a Windows 7 or 10 machine by downloading the 'Visual Studio Tools' installer."
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echo "here: https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2017"
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echo "The required components can be installed by running"
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echo "vs_buildtools.exe --add Microsoft.VisualStudio.Workload.UniversalBuildTools --add Microsoft.VisualStudio.Workload.VCTools --add Microsoft.VisualStudio.Component.Windows10SDK.16299.Desktop --add Microsoft.VisualStudio.Component.Windows10SDK.16299.UWP.Native --passive"
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echo "after that create a zipfile of C:/Program Files (x86)/Microsoft Visual Studio"
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echo "tar -cf msvc2017.tar -C \"c:/Program Files (x86)/ Microsoft Visual Studio\""
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echo
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exit 1
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fi
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$podman_build -t godot-msvc:${img_version} -f Dockerfile.msvc -v ${files_root}:/root/files . 2>&1 | tee logs/msvc.log
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