mirror of
https://github.com/Relintai/broken_seals.git
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105 lines
3.0 KiB
GDScript
105 lines
3.0 KiB
GDScript
tool
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extends VoxelmanLevelGenerator
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class_name MainPlanetGenerator
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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const planet_folder : String = "res://modules/planets"
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export(int) var _force_planet : int = -1
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export(int) var _level_seed : int
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export(bool) var _spawn_mobs : bool
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export(Planet) var planet : Planet = null
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var _world : VoxelWorld
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var _planet : Planet
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var _library : VoxelmanLibrary
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func setup(world : VoxelWorld, level_seed : int, spawn_mobs : bool, library: VoxelmanLibrary) -> void:
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_level_seed = level_seed
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_world = world
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_spawn_mobs = spawn_mobs
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_library = library
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if planet != null:
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_planet = planet.instance(_level_seed)
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_planet.current_seed = _level_seed
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_planet.setup()
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_planet.setup_library(_library)
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_library.refresh_rects()
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# create_planet()
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func _generate_chunk(chunk : VoxelChunk) -> void:
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if _planet == null:
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return
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_planet.generate_chunk(chunk, _spawn_mobs)
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func create_planet():
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var planet_files : Array = get_planets(planet_folder)
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if planet_files.size() == 0:
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return
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var ind : int
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if _force_planet == -1:
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seed(_level_seed)
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ind = randi() % planet_files.size()
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else:
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ind = _force_planet
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var planet_data : Planet = ResourceLoader.load(planet_files[ind], "Planet")
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if planet_data == null:
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print("planet_data is null!")
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return
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print("planet loaded: " + planet_data.resource_path)
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_planet = planet_data.instance(_level_seed)
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_planet.current_seed = _level_seed
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_planet.data = planet_data
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_planet.setup()
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_planet.setup_library(_library)
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func get_planets(path : String, root : bool = true) -> Array:
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var planet_files : Array = Array()
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var dir = Directory.new()
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if dir.open(path) == OK:
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dir.list_dir_begin(true)
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var file_name = dir.get_next()
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while (file_name != ""):
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if not dir.current_is_dir():
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planet_files.append(path + "/" + file_name)
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else:
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if root:
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var l : Array = get_planets(path + "/" + file_name, false)
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for i in l:
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planet_files.append(i)
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file_name = dir.get_next()
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return planet_files
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