broken_seals/game/particles/magic/particle_magic_float.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://particles/magic/particle_magic_float.tres" type="Material" id=1]
[sub_resource type="QuadMesh" id=2]
material = ExtResource( 1 )
size = Vector2( 0.4, 0.4 )
[node name="ParticleMagicShimmer" type="CPUParticles"]
generate_lightmap = false
lifetime = 9.52
mesh = SubResource( 2 )
emission_shape = 2
emission_box_extents = Vector3( 0.5, 1, 0.5 )
gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0
initial_velocity_random = 1.0
linear_accel = -18.18
linear_accel_random = 0.06
scale_amount_random = 0.3
color = Color( 0.345098, 0.592157, 0.839216, 0.552941 )
hue_variation_random = 0.18