broken_seals/game/tests/test_rooms/RoomManagerGD.gd
2022-02-12 18:47:23 +01:00

26 lines
564 B
GDScript3

tool
extends RoomManager
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _enter_tree():
call_deferred("rooms_convert")
func _notification(what):
if what == NOTIFICATION_ENTER_GAMEPLAY:
print("NOTIFICATION_ENTER_GAMEPLAY")
elif what == NOTIFICATION_EXIT_GAMEPLAY:
print("NOTIFICATION_EXIT_GAMEPLAY")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass