mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
115 lines
3.6 KiB
GDScript
115 lines
3.6 KiB
GDScript
tool
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extends MMNode
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var Gradients = preload("res://addons/mat_maker_gd/nodes/common/gradients.gd")
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var Commons = preload("res://addons/mat_maker_gd/nodes/common/commons.gd")
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var image : Image
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var tex : ImageTexture
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export(Vector2) var bmin : Vector2 = Vector2(0.1, 0.1)
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export(Vector2) var bmax : Vector2 = Vector2(1, 1)
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export(bool) var refresh setget reff,reffg
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#class TGEntry:
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# var pos : float
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# var r : float
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# var g : float
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# var b : float
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# var a : float
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var p_o28405_repeat : float = 1.000000000;
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var p_o28405_rotate : float = 0.000000000;
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var p_o71406_repeat = 1.000000000;
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var p_o71406_rotate = 0.000000000;
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var p_o71406_gradient_0_pos = 0.000000000;
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var p_o71406_gradient_0_r = 0.000000000;
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var p_o71406_gradient_0_g = 0.000000000;
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var p_o71406_gradient_0_b = 0.000000000;
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var p_o71406_gradient_0_a = 1.000000000;
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var p_o71406_gradient_1_pos = 0.509090909;
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var p_o71406_gradient_1_r = 0.843750000;
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var p_o71406_gradient_1_g = 0.003295898;
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var p_o71406_gradient_1_b = 0.003295898;
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var p_o71406_gradient_1_a = 1.000000000;
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var p_o71406_gradient_2_pos = 1.000000000;
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var p_o71406_gradient_2_r = 1.000000000;
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var p_o71406_gradient_2_g = 1.000000000;
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var p_o71406_gradient_2_b = 1.000000000;
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var p_o71406_gradient_2_a = 1.000000000;
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func gen() -> void:
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if !image:
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image = Image.new()
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image.create(300, 300, false, Image.FORMAT_RGBA8)
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if !tex:
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tex = ImageTexture.new()
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# var bmin : Vector2 = Vector2(0.1, 0.1)
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# var bmax : Vector2 = Vector2(1, 1)
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var data : PoolRealArray = PoolRealArray()
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data.resize(15)
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var i : int = 0
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data[i + 0] = p_o71406_gradient_0_pos
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data[i + 1] = p_o71406_gradient_0_r
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data[i + 2] = p_o71406_gradient_0_g
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data[i + 3] = p_o71406_gradient_0_b
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data[i + 4] = p_o71406_gradient_0_a
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i += 5
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data[i + 0] = p_o71406_gradient_1_pos
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data[i + 1] = p_o71406_gradient_1_r
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data[i + 2] = p_o71406_gradient_1_g
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data[i + 3] = p_o71406_gradient_1_b
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data[i + 4] = p_o71406_gradient_1_a
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i += 5
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data[i + 0] = p_o71406_gradient_2_pos
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data[i + 1] = p_o71406_gradient_2_r
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data[i + 2] = p_o71406_gradient_2_g
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data[i + 3] = p_o71406_gradient_2_b
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data[i + 4] = p_o71406_gradient_2_a
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image.lock()
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var w : float = image.get_width()
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var h : float = image.get_width()
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var pseed : float = randf() + randi()
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for x in range(image.get_width()):
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for y in range(image.get_height()):
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var uv : Vector2 = Vector2(x / w, y / h)
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# var rr : float = 0.5+(cos(p_o71406_rotate*0.01745329251)*(v.x-0.5)+sin(p_o71406_rotate*0.01745329251)*(v.y-0.5))/(cos(abs(modf(p_o71406_rotate, 90.0)-45.0)*0.01745329251)*1.41421356237);
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# var col : Color = gradient_type_1(fractf(rr * p_o71406_repeat));
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# var rr : float = 0.5 + (cos(p_o28405_rotate*0.01745329251)*(v.x-0.5)+sin(p_o28405_rotate*0.01745329251)*(v.y-0.5))/(cos(abs(modf(p_o28405_rotate, 90.0)-45.0)*0.01745329251)*1.41421356237)
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# var col : Color = gradient_type_2(fractf(rr * p_o71406_repeat))
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# var rr : float = 0.5+(cos(p_o71406_rotate*0.01745329251)*(v.x-0.5)+sin(p_o71406_rotate*0.01745329251)*(v.y-0.5))/(cos(abs(modf(p_o71406_rotate, 90.0)-45.0)*0.01745329251)*1.41421356237);
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# var col : Color = gradient_type_3(fractf(rr * p_o71406_repeat))
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# var rr : float = 0.5+(cos(p_o71406_rotate*0.01745329251)*(v.x-0.5)+sin(p_o71406_rotate*0.01745329251)*(v.y-0.5))/(cos(abs(Commons.modf(p_o71406_rotate, 90.0)-45.0)*0.01745329251)*1.41421356237);
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# var col : Color = gradient_type_4(Commons.fractf(rr * p_o71406_repeat));
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var col : Color = Gradients.normal_gradient_type_1(uv, p_o28405_repeat, p_o28405_rotate, data);
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image.set_pixel(x, y, col)
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image.unlock()
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tex.create_from_image(image)
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# texture = tex
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func reffg():
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return false
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func reff(bb):
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if bb:
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gen()
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