mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
134 lines
4.0 KiB
GDScript
134 lines
4.0 KiB
GDScript
extends PanelContainer
|
|
|
|
# Copyright (c) 2019-2020 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
export(PackedScene) var inventory_item_scene : PackedScene
|
|
export(NodePath) var inventory_item_container_path : NodePath
|
|
export(NodePath) var item_tooltip_path : NodePath
|
|
export(Array, NodePath) var inventory_slots : Array
|
|
|
|
var _inventory_slots : Array
|
|
var _inventory_item_container : Node
|
|
var _tooltip : Popup
|
|
|
|
var _player : Entity = null
|
|
var _bag : Bag = null
|
|
|
|
func _ready() -> void:
|
|
_inventory_item_container = get_node(inventory_item_container_path)
|
|
_tooltip = get_node(item_tooltip_path)
|
|
|
|
for np in inventory_slots:
|
|
var es : Control = get_node(np) as Control
|
|
es.set_tooltip_node(_tooltip)
|
|
_inventory_slots.append(es)
|
|
|
|
connect("visibility_changed", self, "on_visibility_changed")
|
|
|
|
func set_player(p_player: Entity) -> void:
|
|
if _player != null:
|
|
_player.disconnect("cbag_changed", self, "cbag_changed")
|
|
|
|
for ie in _inventory_item_container.get_children():
|
|
ie.queue_free()
|
|
|
|
_player = p_player
|
|
|
|
_player.connect("cbag_changed", self, "cbag_changed")
|
|
|
|
cbag_changed(_player, _player.cbag)
|
|
|
|
for np in _inventory_slots:
|
|
np.set_player(_player)
|
|
|
|
refresh_bags()
|
|
|
|
func refresh_bags() -> void:
|
|
if _bag == null:
|
|
return
|
|
|
|
if not visible:
|
|
return
|
|
|
|
# if _bag.size == _inventory_item_container.get_child_count():
|
|
# return
|
|
|
|
for ie in _inventory_item_container.get_children():
|
|
ie.queue_free()
|
|
|
|
for i in range(_bag.get_size()):
|
|
var n : Node = inventory_item_scene.instance()
|
|
|
|
_inventory_item_container.add_child(n)
|
|
n.owner = _inventory_item_container
|
|
|
|
n.set_slot_id(i)
|
|
n.set_tooltip_node(_tooltip)
|
|
n.set_player(_player)
|
|
n.set_item_instance(_bag.get_item(i))
|
|
|
|
func cbag_changed(entity: Entity, bag: Bag) -> void:
|
|
if _bag != null:
|
|
_bag.disconnect("size_changed", self, "bag_size_changed")
|
|
_bag.disconnect("item_added", self, "bag_item_added")
|
|
_bag.disconnect("item_count_changed", self, "item_count_changed")
|
|
_bag.disconnect("item_removed", self, "item_removed")
|
|
_bag.disconnect("item_swapped", self, "item_swapped")
|
|
|
|
_bag = entity.cbag
|
|
|
|
if _bag == null:
|
|
return
|
|
|
|
_bag.connect("size_changed", self, "bag_size_changed")
|
|
_bag.connect("item_added", self, "bag_item_added")
|
|
_bag.connect("item_count_changed", self, "item_count_changed")
|
|
_bag.connect("item_removed", self, "item_removed")
|
|
_bag.connect("item_swapped", self, "item_swapped")
|
|
|
|
# overburden_removed(bag: Bag)
|
|
# overburdened(bag: Bag)
|
|
|
|
func bag_size_changed(bag: Bag) -> void:
|
|
refresh_bags()
|
|
|
|
func bag_item_added(bag: Bag, item: ItemInstance, slot_id: int) -> void:
|
|
refresh_bags()
|
|
|
|
func item_count_changed(bag: Bag, item: ItemInstance, slot_id: int) -> void:
|
|
refresh_bags()
|
|
|
|
func item_removed(bag: Bag, item: ItemInstance, slot_id: int) -> void:
|
|
refresh_bags()
|
|
|
|
func item_swapped(bag: Bag, item1_slot : int, item2_slot: int) -> void:
|
|
refresh_bags()
|
|
|
|
func on_visibility_changed() -> void:
|
|
refresh_bags()
|
|
|
|
|
|
func _on_BagButton_toggled(button_pressed):
|
|
if button_pressed:
|
|
show()
|
|
else:
|
|
hide()
|