broken_seals/game/modules/core/model_visuals
2020-06-16 19:10:52 +02:00
..
1_chest_of_the_infinite_wisdom.tres Update ESS. 2020-05-20 20:41:26 +02:00
test_base_v2.tres Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm. 2020-06-16 11:42:10 +02:00
test_base_v3.tres Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
test_vis1.tres Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm. 2020-06-16 11:42:10 +02:00