broken_seals/game/modules/planets/test_planet/planets/simple_planet.gd

47 lines
1.5 KiB
GDScript

tool
extends Planet
# Copyright (c) 2019-2021 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
func _setup():
if get_biome_count() == 0:
return
var b : Biome = get_biome(0)
b.setup()
#func _setup_library(library):
# ._setup_library(library)
#
# for i in range(get_biome_count()):
# var b : Biome = get_biome(i)
#
# if b != null:
# b.setup_library(library)
func _generate_chunk(chunk, spawn_mobs):
if (get_biome_count() == 0):
return
var b : Biome = get_biome(0)
b.generate_chunk(chunk, spawn_mobs)