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camera
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Moved the camera out of data.
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2020-04-26 11:26:42 +02:00 |
Body.gd
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Now the game uses terraman instead of voxelman ingame.
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2021-04-18 19:55:34 +02:00 |
bs_entity_spawner.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
bs_entity_spawner.tscn
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Update ESS. The EntitySpawner is inherited from Node now.
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2020-09-22 14:00:57 +02:00 |
CameraPivot.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
CharacterSkeletonAttachPoint.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
CharacterSkeletonGD.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
CharacterSkeletonMeshJob.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
DisplayPlayer.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
DisplayPlayer.tscn
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CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton.
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2020-05-30 19:25:32 +02:00 |
EntityModel.gd
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Fix matrix multiplication order for the display player, and small tweaks to the menu.
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2020-01-14 13:40:38 +01:00 |
GUI.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
Mob.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
MobTest.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
NamePlate.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
NetworkedPlayer.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
Player.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
PlayerGDBase.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
Unitframes.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |