broken_seals/game/modules/core
Relintai 664258b666 Revert "Found a really cool dungeon tileset on OpenGameArt (https://opengameart.org/content/3d-walls-props) and added it as a module."
Will take an another direction. If I add it back, It will probably end up in it's own repo as a module, as big (lfs) repos are usually a pain to deal with.

This reverts commit 5da696a64c.
2020-08-21 13:13:07 +02:00
..
crafting Removed mana from stats. 2020-04-27 17:11:10 +02:00
entity_resources Update ESS to get the EntityResourceData removal update. Also update the Engine. 2020-06-20 16:15:24 +02:00
entity_skills Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
item_templates Update ESS, to get the ItemVisual to ModelVisual rename. 2020-05-19 21:10:07 +02:00
materials Revert "Found a really cool dungeon tileset on OpenGameArt (https://opengameart.org/content/3d-walls-props) and added it as a module." 2020-08-21 13:13:07 +02:00
model_visuals Attributions for the test character textures. 2020-07-11 15:30:39 +02:00
shaders Only calculate texture for uv2 if it actually needs to happen. So far doing it like this seems faster. 2020-05-09 20:41:17 +02:00
game_module.tres Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
resource_db.tres Update ESS to get the XPData rework. 2020-07-10 17:18:03 +02:00