.. |
aura_groups
|
|
|
auras
|
Added 2 spells to Naturalist, implemented range, and started implementing mana.
|
2020-03-10 15:33:48 +01:00 |
basic_models
|
|
|
biomes
|
|
|
character_models
|
Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
|
2019-12-24 03:10:29 +01:00 |
character_specs
|
Started work on a new class, the elementalist.
|
2019-12-05 01:00:45 +01:00 |
character_textures
|
Work on the style.
|
2019-12-07 15:54:46 +01:00 |
crafting
|
Data part 2.
|
2019-11-20 13:55:27 +01:00 |
cursors
|
Data part 2.
|
2019-11-20 13:55:27 +01:00 |
dungeon_rooms
|
Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell.
|
2020-02-16 02:57:24 +01:00 |
dungeons
|
Data part 2.
|
2019-11-20 13:55:27 +01:00 |
effect_data
|
Data part 2.
|
2019-11-20 13:55:27 +01:00 |
entities
|
Added 2 spells to Naturalist, implemented range, and started implementing mana.
|
2020-03-10 15:33:48 +01:00 |
entity_classes
|
Added 2 spells to Naturalist, implemented range, and started implementing mana.
|
2020-03-10 15:33:48 +01:00 |
entity_resources
|
ManaResource setup.
|
2019-12-01 01:18:19 +01:00 |
entity_skills
|
Update for ESS.
|
2019-12-01 18:54:12 +01:00 |
environments
|
Data part 2.
|
2019-11-20 13:55:27 +01:00 |
fonts
|
Data part 2.
|
2019-11-20 13:55:27 +01:00 |
icons
|
Experiments with the icon creation tool.
|
2020-02-19 16:45:26 +01:00 |
item_templates
|
Item spell support.
|
2020-02-25 14:01:54 +01:00 |
item_visuals
|
Lots of work on the character model. Also now the character skeleton only have 1 levels of inheritance. (Armature.dae->model instead of armature.dae->armature.tscn->model). This fixes quite a few issues, but some changes were necessary to scripts.
|
2019-12-24 03:10:29 +01:00 |
materials
|
-CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash.
|
2020-02-16 16:23:45 +01:00 |
model_blocks
|
Data Part 3.
|
2019-11-20 13:59:32 +01:00 |
models
|
Went back to using the voxel textures I created, but set them to be 256x256.
|
2020-02-15 15:42:40 +01:00 |
planets
|
Better style for the generated terrarin. Also removed the planet without the dungeon. ALso HEADS update.
|
2019-12-28 17:55:10 +01:00 |
player_character_data
|
Removed Berserker for now. It didn't have any spells implemented anyway.
|
2019-12-04 00:27:42 +01:00 |
prop_models
|
Data Part 3.
|
2019-11-20 13:59:32 +01:00 |
props
|
Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell.
|
2020-02-16 02:57:24 +01:00 |
shaders
|
Now the transvoxel mesher bakes alternative uv coordinates into uv2 so it can inetrpolate between different voxel surfaces near seams (based on COLOR.a).
|
2020-02-13 03:31:42 +01:00 |
ship_parts
|
Added the remaining files.
|
2019-11-20 15:19:47 +01:00 |
ships
|
Data Part 3.
|
2019-11-20 13:59:32 +01:00 |
species
|
Update to the latest ess. (Spawning rework).
|
2020-02-03 18:37:11 +01:00 |
spell_effects
|
Converted most of the SpatialMaterials to ShaderMaterial.
|
2019-12-03 16:33:46 +01:00 |
spells
|
Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work.
|
2020-03-11 16:38:01 +01:00 |
voxel_libraries
|
Update HEADS to get the new prop related changes from Voxelman, and the WorldGenerator. Changed the voxel scale in the menu aswell.
|
2020-02-16 02:57:24 +01:00 |
voxel_surfaces
|
Went back to using the voxel textures I created, but set them to be 256x256.
|
2020-02-15 15:42:40 +01:00 |
voxel_textures
|
Went back to using the voxel textures I created, but set them to be 256x256.
|
2020-02-15 15:42:40 +01:00 |
world_spells
|
Update ESS.
|
2019-12-10 13:14:15 +01:00 |
xp
|
Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side.
|
2020-03-20 03:32:44 +01:00 |