mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
200 lines
5.0 KiB
GDScript
200 lines
5.0 KiB
GDScript
extends Control
|
|
|
|
# Copyright (c) 2019-2020 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
export(NodePath) var spell_entry_container_path : NodePath
|
|
export(NodePath) var prev_button_path : NodePath
|
|
export(NodePath) var next_button_path : NodePath
|
|
export(NodePath) var spell_points_label_path : NodePath
|
|
|
|
export(bool) var show_not_learned : bool = true
|
|
export(bool) var show_not_learnable : bool = false
|
|
|
|
var _spell_entry_container : Node
|
|
var _spell_entries : Array
|
|
|
|
var _prev_button : Button
|
|
var _next_button : Button
|
|
var _spell_points_label : Label
|
|
|
|
var _player : Entity
|
|
|
|
var _page : int = 0
|
|
var _max_pages : int = 0
|
|
var _entity_data : EntityData
|
|
var _character_class : EntityClassData
|
|
|
|
var _spells : Array
|
|
|
|
func _ready() -> void:
|
|
_spell_entries.clear()
|
|
|
|
_spell_entry_container = get_node(spell_entry_container_path)
|
|
|
|
for i in range(_spell_entry_container.get_child_count()):
|
|
_spell_entries.append(_spell_entry_container.get_child(i))
|
|
|
|
_prev_button = get_node(prev_button_path)
|
|
_next_button = get_node(next_button_path)
|
|
_spell_points_label = get_node(spell_points_label_path)
|
|
|
|
_prev_button.connect("pressed", self, "dec_page")
|
|
_next_button.connect("pressed", self, "inc_page")
|
|
|
|
connect("visibility_changed", self, "_visibility_changed")
|
|
|
|
func inc_page() -> void:
|
|
if _character_class == null:
|
|
return
|
|
|
|
_page += 1
|
|
|
|
if _page > _max_pages:
|
|
_page = _max_pages
|
|
|
|
refresh_entries()
|
|
|
|
func dec_page() -> void:
|
|
if _character_class == null:
|
|
return
|
|
|
|
_page -= 1
|
|
|
|
if _page < 0:
|
|
_page = 0
|
|
|
|
refresh_entries()
|
|
|
|
func refresh_entries() -> void:
|
|
if _character_class == null or _player == null:
|
|
return
|
|
|
|
var i : int = 0
|
|
var n : int = 0
|
|
# for n in range(len(_spell_entries)):
|
|
while n < len(_spell_entries):
|
|
var spindex : int = i + (_page * len(_spell_entries))
|
|
|
|
if spindex >= _spells.size():
|
|
_spell_entries[n].set_spell(_player, null)
|
|
i += 1
|
|
n += 1
|
|
continue
|
|
|
|
var spell : Spell = _spells[spindex]
|
|
|
|
if not _player.hasc_spell(spell):
|
|
if not show_not_learned:
|
|
i += 1
|
|
continue
|
|
|
|
if not show_not_learnable:
|
|
if spell.training_required_spell and not _player.hasc_spell(spell.training_required_spell):
|
|
i += 1
|
|
continue
|
|
|
|
|
|
_spell_entries[n].set_spell(_player, spell)
|
|
i += 1
|
|
n += 1
|
|
|
|
|
|
func refresh_all() -> void:
|
|
if _player == null:
|
|
return
|
|
|
|
if _character_class == null:
|
|
return
|
|
|
|
_max_pages = int(_character_class.get_num_spells() / len(_spell_entries))
|
|
|
|
if _page > _max_pages:
|
|
_page = _max_pages
|
|
|
|
_spell_points_label.text = "Free spell points: " + str(_player.getc_free_spell_points())
|
|
|
|
refresh_entries()
|
|
|
|
|
|
func _visibility_changed() -> void:
|
|
if visible:
|
|
refresh_all()
|
|
|
|
func set_player(p_player: Entity) -> void:
|
|
if _player != null:
|
|
_player.disconnect("cfree_spell_points_changed", self, "cfree_spell_points_changed")
|
|
_player.disconnect("centity_data_changed", self, "centity_data_changed")
|
|
|
|
_player = p_player
|
|
|
|
_player.connect("cfree_spell_points_changed", self, "cfree_spell_points_changed")
|
|
_player.connect("centity_data_changed", self, "centity_data_changed")
|
|
|
|
if _player != null:
|
|
centity_data_changed(_player.centity_data)
|
|
else:
|
|
centity_data_changed(null)
|
|
|
|
func cfree_spell_points_changed(entity: Entity, value: int) -> void:
|
|
_spell_points_label.text = "Free spell points: " + str(_player.getc_free_spell_points())
|
|
|
|
func centity_data_changed(data: EntityData):
|
|
_spells.clear()
|
|
|
|
_entity_data = null
|
|
_character_class = null
|
|
|
|
if data == null:
|
|
return
|
|
|
|
_entity_data = _player.centity_data
|
|
_character_class = _entity_data.entity_class_data
|
|
|
|
if _character_class == null:
|
|
return
|
|
|
|
for i in range(_character_class.get_num_spells()):
|
|
_spells.append(_character_class.get_spell(i))
|
|
|
|
_spells.sort_custom(CustomSpellSorter, "sort")
|
|
|
|
|
|
class CustomSpellSorter:
|
|
static func sort(a, b):
|
|
var res = a.text_name.casecmp_to(b.text_name)
|
|
|
|
if res == 0:
|
|
if a.rank < b.rank:
|
|
return true
|
|
return false
|
|
elif res == 1:
|
|
return false
|
|
|
|
return true
|
|
|
|
|
|
|
|
func _on_SpellBookButton_toggled(button_pressed):
|
|
if button_pressed:
|
|
show()
|
|
else:
|
|
hide()
|