broken_seals/game/player
2020-02-20 12:21:31 +01:00
..
CameraPivot.gd
CharacterSkeletonAttachPoint.gd
CharacterSkeletonGD.gd -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
DisplayEntity.gd
DisplayPlayer.gd Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
DisplayPlayer.tscn Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
EntityModel.gd
GUI.gd
Mob.gd Update to the latest ESS, to get the update to class and character level separation. 2020-02-20 12:21:31 +01:00
Mob.tscn -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
MobTest.gd
NamePlate.gd -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
NetworkedPlayer.gd Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
NetworkedPlayer.tscn Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
Player.gd Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
Player.tscn Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
PlayerGDBase.gd
Unitframes.gd